{"title":"分布式虚拟环境下教育系统的原型实现","authors":"Bek Choi, S. Kim, Shingeol Lee, Heesung Jun","doi":"10.1109/KORUS.2000.865990","DOIUrl":null,"url":null,"abstract":"We have implemented a prototype educational system based on the distributed virtual environment. The developed system has a client-server architecture: the platform-independent server is implemented by Java virtual machine and the client is composed of VRML, EAI, and general web browser. If a change occurs in this virtual environment, all connected users can perceive the updated environment immediately. The system maintains its virtual environment after it is modified by users. Also, the system can accommodate many users by minimizing the information exchange. Since users can share multimedia information and virtual objects in spite of the limitation of time and space, the educational effects can be progressed through the use of the developed system.","PeriodicalId":20531,"journal":{"name":"Proceedings KORUS 2000. The 4th Korea-Russia International Symposium On Science and Technology","volume":"139 1","pages":"39-42 vol. 2"},"PeriodicalIF":0.0000,"publicationDate":"2000-06-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A prototype implementation of an educational system in distributed virtual environment\",\"authors\":\"Bek Choi, S. Kim, Shingeol Lee, Heesung Jun\",\"doi\":\"10.1109/KORUS.2000.865990\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have implemented a prototype educational system based on the distributed virtual environment. The developed system has a client-server architecture: the platform-independent server is implemented by Java virtual machine and the client is composed of VRML, EAI, and general web browser. If a change occurs in this virtual environment, all connected users can perceive the updated environment immediately. The system maintains its virtual environment after it is modified by users. Also, the system can accommodate many users by minimizing the information exchange. Since users can share multimedia information and virtual objects in spite of the limitation of time and space, the educational effects can be progressed through the use of the developed system.\",\"PeriodicalId\":20531,\"journal\":{\"name\":\"Proceedings KORUS 2000. The 4th Korea-Russia International Symposium On Science and Technology\",\"volume\":\"139 1\",\"pages\":\"39-42 vol. 2\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-06-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings KORUS 2000. The 4th Korea-Russia International Symposium On Science and Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/KORUS.2000.865990\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings KORUS 2000. The 4th Korea-Russia International Symposium On Science and Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/KORUS.2000.865990","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A prototype implementation of an educational system in distributed virtual environment
We have implemented a prototype educational system based on the distributed virtual environment. The developed system has a client-server architecture: the platform-independent server is implemented by Java virtual machine and the client is composed of VRML, EAI, and general web browser. If a change occurs in this virtual environment, all connected users can perceive the updated environment immediately. The system maintains its virtual environment after it is modified by users. Also, the system can accommodate many users by minimizing the information exchange. Since users can share multimedia information and virtual objects in spite of the limitation of time and space, the educational effects can be progressed through the use of the developed system.