将增量游戏机制应用于文本注释

Chris Madge, R. Bartle, Jon Chamberlain, Udo Kruschwitz, Massimo Poesio
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引用次数: 16

摘要

我们认为,一般来说,“Ville”类型的免费游戏(F2P)机制,尤其是增量游戏,特别适合带有目的的游戏。我们通过WordClicker来演示这一点,这是一个为文本标签设计的增量游戏。我们相信所使用的设计和机制可以高度转移到其他具有注释功能的游戏中,例如严肃游戏和语言资源gwap。这款游戏在三个流行的独立游戏门户网站的用户中进行了测试,在娱乐价值和学习方面都取得了可喜的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Incremental Game Mechanics Applied to Text Annotation
We argue that the mechanics of 'Ville type Free-To-Play (F2P) games in general, and incremental games in particular, is especially suited for Games-With-A-Purpose. We demonstrate this through WordClicker, an incremental game whose mechanics is designed for text labelling. We believe the design and mechanics used are highly transferable to other games featuring annotation where game design is a challenge, such as serious games and language resourcing GWAPs. The game was tested with audiences from three popular indie gaming portals, achieving promising results both for entertainment value and learning.
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