I. Kostitsyna, M. Löffler, V. Polishchuk, F. Staals
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引用次数: 21
摘要
我们重新审视最小链接路径问题:给定一个多面体域和其中的两个点,用一条边数最少的多边形路径将这两个点连接起来。我们考虑路径的顶点和/或边缘被限制在域的边界上或可以在其内部的设置。我们的结果包括位复杂度界限,一个新的一般硬度结构,和一个多项式时间逼近方案。我们完全描述了二维的情况,并为问题的几个变体提供了三维和更高维度的第一个结果。具体地说,我们的结果解决了几个悬而未决的问题。我们证明了在计算机图形学中由光线追踪驱动的最小链路漫反射路径的计算是np困难的,即使对于带孔的二维多边形域也是如此。这仍然是一个悬而未决的问题[Ghosh et al.'2012],尽管在这个主题上有大量的工作。我们还解决了手册[Goodman and Rourke'2004](见第27.5章,开放问题3)和开放问题项目[http://maven.smith.edu/~orourke/TOPP/](见问题22)中提到的[Mitchell et al.'1992]中的开放问题:“三维空间中最小链接路径问题的复杂性是多少?”我们的结果表明,即使在地形上,问题也是NP困难的(因此,由于答案的离散性,除非P=NP,否则不存在FPTAS),但承认存在PTAS。
We revisit the minimum-link path problem: Given a polyhedral domain and two points in it, connect the points by a polygonal path with minimum number of edges. We consider settings where the vertices and/or the edges of the path are restricted to lie on the boundary of the domain, or can be in its interior. Our results include bit complexity bounds, a novel general hardness construction, and a polynomial-time approximation scheme. We fully characterize the situation in 2 dimensions, and provide first results in dimensions 3 and higher for several variants of the problem. Concretely, our results resolve several open problems. We prove that computing the minimum-link diffuse reflection path, motivated by ray tracing in computer graphics, is NP-hard, even for two-dimensional polygonal domains with holes. This has remained an open problem [Ghosh et al.'2012] despite a large body of work on the topic. We also resolve the open problem from [Mitchell et al.'1992] mentioned in the handbook [Goodman and Rourke'2004] (see Chapter 27.5, Open problem 3) and The Open Problems Project [http://maven.smith.edu/~orourke/TOPP/] (see Problem 22): "What is the complexity of the minimum-link path problem in 3-space?" Our results imply that the problem is NP-hard even on terrains (and hence, due to discreteness of the answer, there is no FPTAS unless P=NP), but admits a PTAS.