1½-玩家随机秒表游戏

Time Pub Date : 2021-01-01 DOI:10.4230/LIPIcs.TIME.2021.17
S. Roychowdhury
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引用次数: 0

摘要

随机时间对策(STGs)是由Bouyer和Forejt提出的,它推广了连续时间马尔可夫链和时间自动机。根据玩家的数量(2,1或0),随机定时游戏的子类被分为2个2人游戏,1个12人游戏和1个2人游戏,其中12代表随机玩家的存在。在[10]和[1]中研究了STGs的定性和定量可达性问题。本文引入了随机秒表博弈(SSG),它是随机秒表博弈(STG)从时钟到秒表的扩展。我们将重点放在12人的ssg上,并证明在两个变量(时钟或秒表)下,定性可达性是可确定的,然而,如果我们将变量数量增加到三个,至少有一个秒表,问题就变得不可确定了。2012 ACM学科分类计算理论→时间和混合模型
本文章由计算机程序翻译,如有差异,请以英文原文为准。
1½-Player Stochastic StopWatch Games
Stochastic timed games (STGs), introduced by Bouyer and Forejt, generalize continuous-time Markov chains and timed automata. Depending on the number of players – 2, 1, or 0 – subclasses of stochastic timed games are classified as 2 2 -player, 1 1 2 -player, and 1 2 -player games where the 1 2 symbolizes the presence of the stochastic player. The qualitative and quantitative reachability problem for STGs was studied in [10] and [1]. In this paper, we introduce stochastic stopwatch games (SSG), an extension of (STG) from clocks to stopwatches. We focus on 1 2 -player SSGs and prove that with two variables which can be either a clock or a stopwatch, qualitative reachability is decidable, whereas, if we increase the number of variables to three, with at least one stopwatch, the problem becomes undecidable. 2012 ACM Subject Classification Theory of computation → Timed and hybrid models
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