解决定制游戏资产:将风格应用于3D生成工件

J. Mazeika, E. Whitehead
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引用次数: 2

摘要

在本文中,我们介绍了Solus Forge,这是一个设计和生成3D乐高模型的系统,通过将模型分解成碎片和这些碎片上的一系列空间约束。我们还包括一个样式规范,它提供了一系列在初始模型上执行的转换;添加、删除或修改各种部件。为了生成模型,我们使用了一个两阶段的约束求解过程,在此过程中,我们首先求解最终模型的布局,然后再求解单个乐高部件的具体布局。通过这种方式,我们为模型提供了一个框架,该框架包含了一组特定的标准,但也可以根据设计人员的需要进行修改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts
In this paper, we present Solus Forge, a system for designing and generating 3D Lego models from a decomposition of the model into pieces and a series of spatial constraints over those pieces. We also include a style specification, which provides a series of transformations to perform on the initial model; adding, removing or modifying various pieces. To generate the models, we use a two-stage constraint solving process in which we first solve for the layout of the final model before then solving for the specific layout of the individual Lego pieces. In this way, we provide a framework for models that incorporates a specific set of criteria but also can be modified to fit a designer's needs.
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