沉浸式虚拟环境的框架(五):对虚拟环境中存在作用的推测

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS
M. Slater, S. Wilbur
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引用次数: 1972

摘要

本文综述了虚拟环境中沉浸和存在的概念。我们建议,沉浸度可以客观地评估为一项技术的特征,并具有诸如显示系统能够向参与者提供包容性,广泛性,周围性和生动的虚拟环境幻觉的程度等维度。沉浸感的其他维度涉及身体匹配的程度,以及参与者可以在其中行动的独立情节和自主反应的程度。在场是一种意识状态,可能伴随着沉浸感,并且与在一个地方的存在感有关。在场控制着VE中参与者的自主反应和高级行为的各个方面。本文考虑了单参与者和多参与者的共享环境,并借鉴了计算机支持的协同工作(CSCW)研究的经验,作为理解共享环境中的存在的指导。文件最后概述了五国工作组和1995年在联合王国伦敦举行的五国会议的目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments
This paper reviews the concepts of immersion and presence in virtual environments (VEs). We propose that the degree of immersion can be objectively assessed as the characteristics of a technology, and has dimensions such as the extent to which a display system can deliver an inclusive, extensive, surrounding, and vivid illusion of virtual environment to a participant. Other dimensions of immersion are concerned with the extent of body matching, and the extent to which there is a self-contained plot in which the participant can act and in which there is an autonomous response. Presence is a state of consciousness that may be concomitant with immersion, and is related to a sense of being in a place. Presence governs aspects of autonomie responses and higher-level behaviors of a participant in a VE. The paper considers single and multiparticipant shared environments, and draws on the experience of ComputerSupported Cooperative Working (CSCW) research as a guide to understanding presence in shared environments. The paper finally outlines the aims of the FIVE Working Group, and the 1995 FIVE Conference in London, UK.
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来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
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