知识即游戏:日本现代文学中的漫画

Rodica Frențiu, Florina Ilis
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引用次数: 0

摘要

在日本文化后现代主义背景下,以漫画形式恢复文学名著的现象以一种具有特定目的的并置形式出现,产生了一种我们称之为komiXLit的混合形式。作为一种特定的知识方式的一部分,我们将komiXLit解释为另一种模式,其特点是结合了两个明显矛盾的术语:“高级”文学和漫画流行文化出版物,这是日本出版社在“通过漫画理解文学”的信条下提出的一种文化举措。本文以川端康成(Yasunari Kawabata Snow Country, 1935-1937/ 1948)的代表作及其漫画版本(2010)为例,结合宇杉咲子(Sakuko Utsugi)的绘画,提出了一种解读方法,将komiXLit版本解释为受前者启发的建筑结构,试图确定文本诗学的主导地位。我们建议将“komiXLit”一词指定为一种文化和社会现象,即在漫画(漫画)版本中恢复日本文学的杰作,作为该类型中一个自我可持续的类别,旨在完成现有的故事漫画,戏剧漫画,图画小说,男孩漫画,女孩漫画,男人漫画,女人漫画。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Knowledge as Play: Comics by Japanese Modern Literature
In the context of Japanese cultural postmodernism, the phenomenon of resuming literary masterpieces in comic book form appears as a juxtaposition with a specific purpose, resulting in a hybrid form which we would regard as komiXLit. As part of a specific way of knowledge, we interpret komiXLit as an alternative model whose characteristic is that of the combination of two apparently contradicting terms: the “high” literature and the manga pop culture publication, a cultural move placed by the Japanese publishing houses under the credo “understanding literature through manga”. Using the illustrative example provided by the masterpiece authored by Yasunari Kawabata Snow Country (1935-1937/ 1948) and its manga version (2010), with drawings by Sakuko Utsugi, the present endeavour proposes a reading in which the komiXLit version is interpreted as an architectonic structure inspired by the former, in an attempt to identify the dominants of the textual poetics. We propose that the term komiXLit designate the cultural and social phenomenon of resuming the masterpieces of the Japanese literature in manga (comics) versions, as a self-sustainable category within the genre, meant to complete the already existing ones: story manga‚ dramatic pictures, graphic novels, boys’comics, girls’comics, men’s comics, ladies’ comics.
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