{"title":"影视文化","authors":"Ana Melro, Lídia Oliveira","doi":"10.4018/978-1-5225-7368-5.ch044","DOIUrl":null,"url":null,"abstract":"For several years now, technology usage cannot be separated from screens. Examples include television, computer, smartphone, mobile phone, tablet, e-book reader, multimedia player (music and/or audio), camera and camcorder, watch, digital advertising public panels, virtual reality glasses. In fact, if the goal is to understand what can be considered a screen, the examples will not cease to increase. The major goal of the chapter is to explore the screen definition and the way in which it has emerged in society, in a cross way, almost without being noticed, but ubiquitously, even becoming inseparable from most of the necessary activities.","PeriodicalId":52560,"journal":{"name":"Foundations and Trends in Human-Computer Interaction","volume":"45 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2019-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Screen Culture\",\"authors\":\"Ana Melro, Lídia Oliveira\",\"doi\":\"10.4018/978-1-5225-7368-5.ch044\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"For several years now, technology usage cannot be separated from screens. Examples include television, computer, smartphone, mobile phone, tablet, e-book reader, multimedia player (music and/or audio), camera and camcorder, watch, digital advertising public panels, virtual reality glasses. In fact, if the goal is to understand what can be considered a screen, the examples will not cease to increase. The major goal of the chapter is to explore the screen definition and the way in which it has emerged in society, in a cross way, almost without being noticed, but ubiquitously, even becoming inseparable from most of the necessary activities.\",\"PeriodicalId\":52560,\"journal\":{\"name\":\"Foundations and Trends in Human-Computer Interaction\",\"volume\":\"45 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Foundations and Trends in Human-Computer Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.4018/978-1-5225-7368-5.ch044\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Foundations and Trends in Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-5225-7368-5.ch044","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Computer Science","Score":null,"Total":0}
For several years now, technology usage cannot be separated from screens. Examples include television, computer, smartphone, mobile phone, tablet, e-book reader, multimedia player (music and/or audio), camera and camcorder, watch, digital advertising public panels, virtual reality glasses. In fact, if the goal is to understand what can be considered a screen, the examples will not cease to increase. The major goal of the chapter is to explore the screen definition and the way in which it has emerged in society, in a cross way, almost without being noticed, but ubiquitously, even becoming inseparable from most of the necessary activities.
期刊介绍:
Foundations and Trends® in Human-Computer Interaction publishes surveys and tutorials in the following topics: - History of the research community - Design and Evaluation - Theory - Technology - Computer Supported Cooperative Work - Interdisciplinary influence - Advanced topics and trends - Information visualization