高中青少年网络游戏障碍及其相关因素

IF 0.1 Q4 MEDICINE, GENERAL & INTERNAL
Hamide Zengin, N. Çınar, E. Erbay, Sumeyra Topal, F. Akduran
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引用次数: 0

摘要

背景:网络游戏障碍在世界范围内已成为一个严重的公共卫生问题。目的:了解高中青少年“网络游戏障碍”的患病率及其相关因素。方法:以1484名高中生为样本。采用“网络游戏障碍量表”(IGDS Short form 9)的社会人口学特征问卷形式收集数据。结果:67.3%的参与者为正常玩家,24.5%的参与者为不正常玩家,8.3%的参与者为IGD阳性。IGD阳性在男性和学业成绩较差的人群中显著较高
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Internet Gaming Disorder in High-School Adolescents and Related Factors
Background: Internet gaming disorder is significantly highlighted to have become a serious public health problem in the world. Objective: It was aimed to determine the prevalence of "Internet Gaming Disorder" in high-school adolescents, and the related factors. Methods: 1484 high school students constituted the sample. Data were collected with the questionnaire form containing socio-demographic characteristics using the "Internet Gaming Disorder Scale" (IGDS Short Form 9). Results: 67.3% of the participants were normal gamers, 24.5% and 8.3% of them were irregular gamers and IGD positive, respectively. IGD positivity was significantly high in males and those who reported a poor school success (p
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