游戏描述语言与动态认知逻辑之比较

Thorsten Engesser, Robert Mattmüller, B. Nebel, M. Thielscher
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引用次数: 17

摘要

已经提出了几种不同的框架来对动态多智能体设置中的知识进行建模和推理,其中包括基于逻辑编程的游戏描述语言GDL-III和基于可能世界语义的动态认知逻辑(DEL)。GDL-III和DEL在易于建模和语义简单性方面具有互补的优缺点。本文正式研究了GDL-III与DEL的可表达性。我们澄清了这些语言之间的共性和差异,展示了如何在可能的情况下弥合差异,并确定了GDL-III和DEL的大块片段,它们在某种意义上是等效的,因为它们可以用于编码承认相同法律行动序列的游戏或计划任务。我们通过提供GDL-III和DEL片段之间的编译来证明后者。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Description Language and Dynamic Epistemic Logic Compared
Several different frameworks have been proposed to model and reason about knowledge in dynamic multi-agent settings, among them the logic-programming-based game description language GDL-III, and dynamic epistemic logic (DEL), based on possible-worlds semantics. GDL-III and DEL have complementary strengths and weaknesses in terms of ease of modeling and simplicity of semantics. In this paper, we formally study the expressiveness of GDL-III vs. DEL. We clarify the commonalities and differences between those languages, demonstrate how to bridge the differences where possible, and identify large fragments of GDL-III and DEL that are equivalent in the sense that they can be used to encode games or planning tasks that admit the same legal action sequences. We prove the latter by providing compilations between those fragments of GDL-III and DEL.
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