阮库尔班App:作为虚拟现实(VR)库尔班在儿童学习媒体中的模拟应用

Hendri Herdiansyah, Muhammad Indana Zulfa, Muhammad Taufik Hidayat P
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引用次数: 0

摘要

从古代到现在,技术进步的发展如此之快,不能简单地拒绝,从农业,社会,文化到教育,这确实有助于所有人类活动变得更有效率,教育领域技术进步的发展之一就是在教育领域进行创新,互动变得更加多样化,其中之一就是以智能手机应用形式出现的虚拟现实(VR)技术。本研究的目的是通过将牺牲模拟作为儿童学习媒介的应用来帮助教育的进步。我们在期刊中使用的研究方法是定性的方法,本研究的结果使得库尔班模拟的应用增加了儿童对宗教事务学习的兴趣,即以更不同的方式理解库尔班。这个应用程序的主要概念是将虚拟现实作为儿童学习的媒介来模拟祭祀。因此,在本研究的结论中,通过这个应用,可以使虚拟现实牺牲应用作为儿童的学习媒介,帮助各个学校的教师进行教学,使儿童能够以虚拟现实的形式直接感受到
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ruang Kurban App: As a virtual reality (VR) Qurban of Simulation Application in Children's Learning Media
The development of a technological progress that is so very fast from ancient times until now, cannot be simply rejected, ranging from agriculture, social, culture to education which really helps all human activities become more efficient, one of the developments of this technological progress in the field of education is making innovations in the field of education, interactions become more diverse, such as where one of them is Virtual Reality (VR) technology in the form of applications on smartphones. The purpose of this research is to help the progress of education with the application of a sacrifice simulation that will be made as a learning medium for children. The research method that we use in our journal is a qualitative method, the results of this study make the application of qurban simulation to increase children's interest in learning in religious matters, namely understanding qurbani in a more different way. The main concept in this application is to present virtual reality regarding the simulation of sacrifices as a medium for children's learning. In the conclusion of this study, therefore with this application, virtual reality sacrifice applications can be made as children's learning media and help teachers in each school to teach and with this application children can feel directly in the form of virtual reality
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