使用多个圆形扬声器阵列的三维声场再现

Aastha Gupta, T. Abhayapala
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引用次数: 57

摘要

三维空间声场再现增强了听众身临其境的声学体验。利用实际可实现的扬声器阵列重建任意三维空间声场是声信号处理中的一个具有挑战性的问题。本文利用波场传播的基本特征,设计了一种在具有实际阵列几何形状的三维区域内精确再现三维声场的策略。具体来说,我们利用相关的Legendre函数和球面Hankel函数的性质(它们是球坐标下波动方程解的一部分)将扬声器放置在一组多个圆形阵列上,并提供了一种球面谐波模式选择技术来控制重放声场。我们还分析了由于在感兴趣的区域使用离散扬声器阵列而产生的空间混叠的伪影。作为一个例子,我们设计了一个三阶重放系统,以500 Hz的频率工作,18个扬声器排列在一个实际可实现的配置中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Three-Dimensional Sound Field Reproduction Using Multiple Circular Loudspeaker Arrays
Three-dimensional spatial sound field reproduction enables enhanced immersive acoustic experience for a listener. Recreating an arbitrary 3-D spatial sound field using a practically realizable array of loudspeakers is a challenging problem in acoustic signal processing. This paper exploits the underlying characteristics of wavefield propagation to devise a strategy for accurate 3-D sound field reproduction inside a 3-D region of interest with practical array geometries. Specifically, we use the properties of the associated Legendre functions and the spherical Hankel functions, which are part of the solution to the wave equation in spherical coordinates, for loudspeaker placement on a set of multiple circular arrays and provide a technique for spherical harmonic mode-selection to control the reproduced sound field. We also analyze the artifacts of spatial aliasing due to the use of discrete loudspeaker arrays in the region of interest. As an illustration, we design a third-order reproduction system to operate at a frequency of 500 Hz with 18 loudspeakers arranged in a practically realizable configuration.
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