对建模的算法绘画创作过程

Intech Pub Date : 2022-05-03 DOI:10.48550/arXiv.2205.01605
Aaron Hertzmann
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引用次数: 7

摘要

受人类创作实践的启发,本文提出了一个艺术绘画算法的计算建模框架。根据专家艺术家的例子和作者自己的经验,本文认为创作过程通常包括两个重要组成部分:模糊的、高层次的目标(例如,“画一幅好画”),以及发现新想法的探索过程。然后,本文概述了模仿绘画过程中这些元素的可能计算机制,包括未指定的损失函数和具有明确任务分解的迭代绘画过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward Modeling Creative Processes for Algorithmic Painting
This paper proposes a framework for computational modeling of artistic painting algorithms, inspired by human creative practices. Based on examples from expert artists and from the author’s own experience, the paper argues that creative processes often involve two impor- tant components: vague, high-level goals (e.g., “make a good painting”), and exploratory processes for discov- ering new ideas. This paper then sketches out possible computational mechanisms for imitating those elements of the painting process, including underspecified loss functions and iterative painting procedures with explicit task decompositions.
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