计算多人博弈纳什均衡的多线性公式

M. Fischer, A. Gupte
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引用次数: 0

摘要

本文提出了多线性和混合整数多线性规划来求解多参与人非合作对策中的纳什均衡。我们将公式与Gambit中的常见算法进行了比较,并得出结论,多线性可行性程序比我们比较的任何方法(包括推荐用于大型游戏的量子响应平衡方法)都更快地找到纳什均衡。因此,多线性可行性规划是在多人博弈中寻找纳什均衡的一种替代方法,并且优于许多常用算法。混合整数公式是已知的双人博弈的混合整数程序的推广,然而与双人博弈不同,这些混合整数程序并不比现有算法提供更好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Multilinear Formulations for Computing a Nash Equilibrium of Multi-Player Games
We present multilinear and mixed-integer multilinear programs to find a Nash equilibrium in multi-player noncooperative games. We compare the formulations to common algorithms in Gambit, and conclude that a multilinear feasibility program finds a Nash equilibrium faster than any of the methods we compare it to, including the quantal response equilibrium method, which is recommended for large games. Hence, the multilinear feasibility program is an alternative method to find a Nash equilibrium in multi-player games, and outperforms many common algorithms. The mixed-integer formulations are generalisations of known mixed-integer programs for two-player games, however unlike two-player games, these mixed-integer programs do not give better performance than existing algorithms.
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