网络游戏用户偏好对认知行为的影响及情绪的中介作用

Sameen Naqvi, Pakeeza Abbas, Zheng Shiyong
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引用次数: 1

摘要

网络游戏现在是一个繁荣的产业。尽管网络游戏很受欢迎,但游戏开发者面临着如何提升玩家认知行为的挑战。为了应对这一挑战,本研究调查了三种变量(即沉浸感、进程和社会化)对认知行为的影响。根据刺激、有机体和反应理论,作者提出沉浸、进步和成就通过唤起成就的情绪来引导认知行为。本研究利用网络游戏玩家的调查数据,揭示了沉浸感、进程和社会化通过成就显著影响认知行为。讨论了理论和管理意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Influence Of Online Gaming User Preferences On Cognitive Behavior With Mediation Effect Of Emotions
Online games are now a prosperous industry. Despite the popularity of online games, game developers confront the challenge how to boost up the player’s cognitive behavior. To tackle this significant challenge, game developers found the cause To address this challenge, this study investigates the impact of three types of variables, namely, immersion, progression, and socialization, on cognitive behavior. Drawing from the Stimulus, Organism, and response theory, the authors propose that Immersion, progression, and achievement leades the cognitive behavior by evoking the emotions of achievement. Using the survey data collected from online game players, our study reveals that immersion, progression, and socialization significantly affects the cognitive behavior through achievement. Theoretical and managerial implications are discussed.
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