从动画3D模型学习交互式线条合成的风格空间

Zeyu Wang, Tuanfeng Y. Wang, Julie Dorsey
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引用次数: 0

摘要

大多数用于线条绘制合成的非真实感渲染(NPR)方法都是在静态形状上操作的。它们不适合处理动画3D模型,因为需要广泛的每帧参数调整来实现预期的外观和自然过渡。本文介绍了一种基于学习风格空间的交互式三维动画模型线条合成框架,用于绘图表示和插值。我们把样式称为线条中笔画的位置与其相应的几何属性之间的关系。从动画3D角色的给定序列开始,用户为一组关键帧创建绘图。我们的系统将栅格图从底层几何图形中解脱出来后嵌入到潜在的样式空间中。通过遍历潜在空间,我们的系统实现了输入关键帧之间的平滑过渡。用户还可以交互式地编辑、添加或删除关键帧,类似于典型的基于关键帧的工作流。我们使用深度神经网络来实现我们的系统,这些神经网络是通过组合NPR方法生成的合成线图进行训练的。我们的绘图特定监督和基于优化的嵌入机制允许在运行期间从NPR线条图到用户创建的图进行泛化。实验表明,我们的方法可以生成高质量的线条动画,同时允许跨帧的绘图样式交互控制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning a Style Space for Interactive Line Drawing Synthesis from Animated 3D Models
Most non-photorealistic rendering (NPR) methods for line drawing synthesis operate on a static shape. They are not tailored to process animated 3D models due to extensive per-frame parameter tuning needed to achieve the intended look and natural transition. This paper introduces a framework for interactive line drawing synthesis from animated 3D models based on a learned style space for drawing representation and interpolation. We refer to style as the relationship between stroke placement in a line drawing and its corresponding geometric properties. Starting from a given sequence of an animated 3D character, a user creates drawings for a set of keyframes. Our system embeds the raster drawings into a latent style space after they are disentangled from the underlying geometry. By traversing the latent space, our system enables a smooth transition between the input keyframes. The user may also edit, add, or remove the keyframes interactively, similar to a typical keyframe-based workflow. We implement our system with deep neural networks trained on synthetic line drawings produced by a combination of NPR methods. Our drawing-specific supervision and optimization-based embedding mechanism allow generalization from NPR line drawings to user-created drawings during run time. Experiments show that our approach generates high-quality line drawing animations while allowing interactive control of the drawing style across frames.
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