{"title":"为低成本的触觉反馈扭曲虚拟空间","authors":"Luv Kohli","doi":"10.1145/2448196.2448243","DOIUrl":null,"url":null,"abstract":"With the introduction of the Nintendo Wii, Playstation Move, and Microsoft Kinect, gaming and virtual reality technologies have begun to merge. These technologies have enabled low-cost, more-natural interaction with games and virtual environments (VEs). However, the sense of touch is usually missing. Interacting with virtual objects often means holding a hand in the air, which can be tiring if done for long. I present a technique to turn simple objects into haptic surfaces for virtual objects, extending earlier work on Redirected Touching [Kohli et al. 2012].","PeriodicalId":91160,"journal":{"name":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","volume":"21 1","pages":"195"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":"{\"title\":\"Warping virtual space for low-cost haptic feedback\",\"authors\":\"Luv Kohli\",\"doi\":\"10.1145/2448196.2448243\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"With the introduction of the Nintendo Wii, Playstation Move, and Microsoft Kinect, gaming and virtual reality technologies have begun to merge. These technologies have enabled low-cost, more-natural interaction with games and virtual environments (VEs). However, the sense of touch is usually missing. Interacting with virtual objects often means holding a hand in the air, which can be tiring if done for long. I present a technique to turn simple objects into haptic surfaces for virtual objects, extending earlier work on Redirected Touching [Kohli et al. 2012].\",\"PeriodicalId\":91160,\"journal\":{\"name\":\"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"volume\":\"21 1\",\"pages\":\"195\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-03-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"11\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2448196.2448243\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings. ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2448196.2448243","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
摘要
随着任天堂Wii、Playstation Move和微软Kinect的推出,游戏和虚拟现实技术开始融合。这些技术使人们能够与游戏和虚拟环境(ve)进行低成本、更自然的交互。然而,触觉通常是缺失的。与虚拟物体互动通常意味着把手举在空中,如果长时间这样做会很累。我提出了一种将简单对象转换为虚拟对象的触觉表面的技术,扩展了早期在重定向触摸方面的工作[Kohli et al. 2012]。
Warping virtual space for low-cost haptic feedback
With the introduction of the Nintendo Wii, Playstation Move, and Microsoft Kinect, gaming and virtual reality technologies have begun to merge. These technologies have enabled low-cost, more-natural interaction with games and virtual environments (VEs). However, the sense of touch is usually missing. Interacting with virtual objects often means holding a hand in the air, which can be tiring if done for long. I present a technique to turn simple objects into haptic surfaces for virtual objects, extending earlier work on Redirected Touching [Kohli et al. 2012].