为低成本的触觉反馈扭曲虚拟空间

Luv Kohli
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引用次数: 11

摘要

随着任天堂Wii、Playstation Move和微软Kinect的推出,游戏和虚拟现实技术开始融合。这些技术使人们能够与游戏和虚拟环境(ve)进行低成本、更自然的交互。然而,触觉通常是缺失的。与虚拟物体互动通常意味着把手举在空中,如果长时间这样做会很累。我提出了一种将简单对象转换为虚拟对象的触觉表面的技术,扩展了早期在重定向触摸方面的工作[Kohli et al. 2012]。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Warping virtual space for low-cost haptic feedback
With the introduction of the Nintendo Wii, Playstation Move, and Microsoft Kinect, gaming and virtual reality technologies have begun to merge. These technologies have enabled low-cost, more-natural interaction with games and virtual environments (VEs). However, the sense of touch is usually missing. Interacting with virtual objects often means holding a hand in the air, which can be tiring if done for long. I present a technique to turn simple objects into haptic surfaces for virtual objects, extending earlier work on Redirected Touching [Kohli et al. 2012].
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