基于振动和粒子干扰的软触觉界面

Joshua P. Brown, I. Farkhatdinov
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引用次数: 5

摘要

虽然在从智能手机到游戏控制器等设备中很常见,但振动触觉反馈通常仅限于在触觉表面上提供统一的感觉。我们提出了一种基于粒子干扰的新物理效应的触觉界面,具有振动触觉和形状变化输出,可以在空间中扩展,以创建具有局部形状和振动触觉响应的触觉表面和设备。本文概述了该技术背后的物理原理,并介绍了从工作原型中获得的详细性能指标。其中包括空气压力与电动机功率、振动振幅和频率之间关系的实验表征,表明可以独立控制振动触觉振幅和频率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Soft Haptic Interface based on Vibration and Particle Jamming
Whilst common in devices ranging from smart-phones to game controllers, vibrotactile feedback has generally been limited to providing a uniform sensation across a tactile surface. We propose a haptic interface based on the emerging physical effect of particle jamming with both vibrotactile and shape changing outputs, which can be extended in space to create haptic surfaces and devices with shape and vibrotactile responses localised to one part of the device. This paper gives an overview of the physical principles behind this technology and presents detailed performance metrics obtained from a working prototype. These include experimental characterization of the relationships between air pressure and electric motor power and vibration amplitude and frequency which show that it is possible to control vibrotactile amplitude and frequency independently.
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