调查《传送门2》中合作交流机制对玩家表现的影响

Deepika Vaddi, P. Dugas, I. Dolgov, Rina R. Wehbe, L. Nacke
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引用次数: 15

摘要

合作交流机制(游戏邦注:如角色手势或游戏内视觉指针)能够让玩家直接通过游戏玩法进行合作。我们目前对玩家如何使用合作交流机制,以及它们是否能够有效补充甚至取代传统的语音和聊天交流缺乏更深入的了解。本研究通过在自定义测试室中测试游戏的原生合作交流机制来调查《传送门2》中的玩家交流。根据我们最初的假设,当玩家能够同时接触到合作交流机制和声音时,他们便能够发挥最佳的功能。我们发现玩家更喜欢语音交流,但他们认为合作交流机制是协调相互依存行动的必要条件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2
Cooperative communication mechanics, such as avatar gestures or in-game visual pointers, enable player collaboration directly through gameplay. We currently lack a deeper understanding of how players use cooperative communication mechanics, and whether they can effectively supplement or even supplant traditional voice and chat communication. The present research investigated player communication in Portal 2 by testing the game's native cooperative communication mechanics for dyads of players in custom test chambers. Following our initial hypothesis, players functioned best when they had access to both cooperative communication mechanics and voice. We found that players preferred voice communication, but perceived cooperative communication mechanics as necessary to coordinate interdependent actions.
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