直线纹理翘曲快速自适应阴影映射

P. Rosen
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引用次数: 18

摘要

传统的阴影映射依赖于均匀采样来有效地生成硬阴影。这种方法以图像质量为代价换取效率。许多方法通过组合多个阴影映射或使用复杂的数据结构来生成具有多个分辨率的阴影映射来改进阴影映射。通过牺牲一些性能,这些自适应方法产生的阴影与地面真实度非常接近。本文介绍了利用直线纹理翘曲(RTW)高效生成自适应阴影贴图的方法。RTW图像结合了传统阴影映射的优点-单个阴影映射,快速构建和恒定时间像素阴影测试,以及自适应技术的主要优点-阴影映射分辨率更接近输出图像所要求的分辨率。RTW图像由传统纹理与两个1-D扭曲图配对组成,形成一个定义采样率变化的直线网格。使用标准分辨率的RTW阴影贴图产生的阴影质量,即1080p输出图像的2,048×2,048纹理,接近光线追踪结果,而低开销允许以每秒数百帧的速度渲染。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rectilinear texture warping for fast adaptive shadow mapping
Conventional shadow mapping relies on uniform sampling for producing hard shadow in an efficient manner. This approach trades image quality in favor of efficiency. A number of approaches improve upon shadow mapping by combining multiple shadow maps or using complex data structures to produce shadow maps with multiple resolutions. By sacrificing some performance, these adaptive methods produce shadows that closely match ground truth. This paper introduces Rectilinear Texture Warping (RTW) for efficiently generating adaptive shadow maps. RTW images combine the advantages of conventional shadow mapping - a single shadow map, quick construction, and constant time pixel shadow tests, with the primary advantage of adaptive techniques - shadow map resolutions which more closely match those requested by output images. RTW images consist of a conventional texture paired with two 1-D warping maps that form a rectilinear grid defining the variation in sampling rate. The quality of shadows produced with RTW shadow maps of standard resolutions, i.e. 2,048×2,048 texture for 1080p output images, approaches that of raytraced results while low overhead permits rendering at hundreds of frames per second.
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