{"title":"协作应用的多源延迟变化同步","authors":"Abhishek Bhattacharya, Zhenyu Yang, Deng Pan","doi":"10.1109/GLOCOM.2010.5685219","DOIUrl":null,"url":null,"abstract":"Various distributed multi-source applications such as 3D Virtual Immersive Systems (3DVIS), 2D/3D Videoconferencing, Multi-party games, etc. require the construction of a multicast overlay through which the video blocks are streamed from source to receiver. The most general multicast model involves a single source and a set of receiver nodes also known as multicast set with a single stream to each receiver. In this paper, we are interested to investigate a different multicast model consisting of multiple sources and receivers which is quite common in 3DVIS/video conferencing applications where each node serves both as a source and a receiver. The problem of constructing a multicast overlay for multi-source is hard and we are interested to guarantee certain QoS constraints such as end-to-end latency and latency variations. Latency variation constraints are very important in collaborative applications for maintaining realtime interactivity and multi-stream synchronization. We present an efficient heuristic solution for the muti-source multicast construction problem with an economical time-complexity.","PeriodicalId":6448,"journal":{"name":"2010 IEEE Global Telecommunications Conference GLOBECOM 2010","volume":"37 1","pages":"1-6"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Multi-Source Latency Variation Synchronization for Collaborative Applications\",\"authors\":\"Abhishek Bhattacharya, Zhenyu Yang, Deng Pan\",\"doi\":\"10.1109/GLOCOM.2010.5685219\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Various distributed multi-source applications such as 3D Virtual Immersive Systems (3DVIS), 2D/3D Videoconferencing, Multi-party games, etc. require the construction of a multicast overlay through which the video blocks are streamed from source to receiver. The most general multicast model involves a single source and a set of receiver nodes also known as multicast set with a single stream to each receiver. In this paper, we are interested to investigate a different multicast model consisting of multiple sources and receivers which is quite common in 3DVIS/video conferencing applications where each node serves both as a source and a receiver. The problem of constructing a multicast overlay for multi-source is hard and we are interested to guarantee certain QoS constraints such as end-to-end latency and latency variations. Latency variation constraints are very important in collaborative applications for maintaining realtime interactivity and multi-stream synchronization. We present an efficient heuristic solution for the muti-source multicast construction problem with an economical time-complexity.\",\"PeriodicalId\":6448,\"journal\":{\"name\":\"2010 IEEE Global Telecommunications Conference GLOBECOM 2010\",\"volume\":\"37 1\",\"pages\":\"1-6\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2010-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2010 IEEE Global Telecommunications Conference GLOBECOM 2010\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/GLOCOM.2010.5685219\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Global Telecommunications Conference GLOBECOM 2010","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/GLOCOM.2010.5685219","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Multi-Source Latency Variation Synchronization for Collaborative Applications
Various distributed multi-source applications such as 3D Virtual Immersive Systems (3DVIS), 2D/3D Videoconferencing, Multi-party games, etc. require the construction of a multicast overlay through which the video blocks are streamed from source to receiver. The most general multicast model involves a single source and a set of receiver nodes also known as multicast set with a single stream to each receiver. In this paper, we are interested to investigate a different multicast model consisting of multiple sources and receivers which is quite common in 3DVIS/video conferencing applications where each node serves both as a source and a receiver. The problem of constructing a multicast overlay for multi-source is hard and we are interested to guarantee certain QoS constraints such as end-to-end latency and latency variations. Latency variation constraints are very important in collaborative applications for maintaining realtime interactivity and multi-stream synchronization. We present an efficient heuristic solution for the muti-source multicast construction problem with an economical time-complexity.