持久的交互:创造性计算系统中动画手势界面的分析和设计方法

Kenny K. N. Chow, D. Fox Harrell
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引用次数: 9

摘要

本文对涉及用户和动画手势界面的本质意义生成进行了跨学科的反思。特别地,我们提出了一种新的模型来分析将手势输入纳入动态动画界面的创造性计算系统。我们的贡献是基于一个理论框架,综合了认知科学中的具身认知方法、哲学中的现象学和计算中的用户界面设计。我们引入“持久互动”一词,指的是在不断变化的计算环境中,身体和概念上的互动现象。我们的构建集中于用户的运动感官体验如何在交互系统设计中告知他们意义的构建。我们认为,创造性的计算系统,一类包括爱好者网站、视频游戏和基于计算机的艺术品在内的人工制品,需要一种新的设计视角,这与专注于面向生产力的应用程序的以用户为中心的界面设计方法截然不同。使用的例子包括手势叙述和互动表达(GeNIE)项目的结果(Harrell, PI;Chow和Erik Loyer(合作者))以及现有的流行的、特殊的或具有历史意义的文物,我们阐明了各种参与的连续体,展示了我们视角的设计含义,使用户能够使用手势交互(通过多触控和陀螺仪/加速度计输入设备),从而在交互式叙事环境中产生叙事上的突出、唤起甚至是亲密的交互机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enduring interaction: an approach to analysis and design of animated gestural interfaces in creative computing systems
This paper provides an interdisciplinary reflection on the nature meaning-making involving users and animated gestural interfaces. In particular, we propose a new model for analysis of creative computing systems incorporating gestural input into dynamically animated interfaces. Our contributions are based on a theoretical framework synthesizing embodied cognition approaches in cognitive science, phenomenology in philosophy, and user interface design in computing. We introduce the term enduring interaction to refer to the phenomenon of bodily and conceptually engaging interaction within constantly changing computational environments. Our construct centralizes the issue of how users' motor-sensory experiences inform their construction of meaning in the design of interactive systems. We argue that creative computing systems, a class of artifacts including types of hobbyist websites, video games, and computer-based artworks, require a new design perspective quite distinct from user-centric interface design approaches focused on productivity-oriented applications. Using examples including outcomes of the Gestural Narrative and Interactive Expression (GeNIE) project (Harrell, PI; Chow and Erik Loyer collaborators) along with existing prevalent, exceptional, or historically significant artifacts, we articulate a continuum of various kinds of engagement, showing design implications of our perspective, enabling users to use gestural interaction (through multi-touch and gyroscope/accelerometer-based input devices) to result in narratively salient, evocative, and even intimate interaction mechanisms in interactive narrative environments.
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