曲线的自动叙事风格

Nick Montfort
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引用次数: 21

摘要

Curveship是一个Python框架,用于开发具有叙事风格的交互式小说(IF)。该系统模拟了一个具有地点、人物和对象的世界,提供了一个IF开发系统的典型设施。除此之外,它还添加了生成文本、使用高级叙事参数改变事件讲述和道具描述的功能,例如,不同的角色可以集中在一起,事件可以按顺序讲述。通过指定一个角色作为叙述者或在时间上移动叙述者,系统可以确定语法细节,并以新的叙事风格呈现文本。曲线为那些对叙事系统感兴趣的人提供了一种尝试叙事话语变化的方法;对于互动小说作者和那些希望将该系统作为自己的组成部分的人来说,这是一种创造强大的新型叙事体验的方法。Curveship中用于语言生成的模板,即带槽的字符串表示,表明在高度灵活但极难编写的抽象语法表示和简单的字符串之间存在一种折衷,简单的字符串易于编写但极不灵活。该系统的发展提出了完善叙事理论的方法,提供了关于叙事距离如何被理解为叙事中较低层次变化的新理解,以及如何将事件顺序更好地表示为有序的树而不是简单的序列。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Curveship's automatic narrative style
Curveship, a Python framework for developing interactive fiction (IF) with narrative style, is described. The system simulates a world with locations, characters, and objects, providing the typical facilities of an IF development system. To these it adds the ability to generate text and to change the telling of events and description of items using high-level narrative parameters, so that, for instance, different actors can be focalized and events can be told out of order. By assigning a character to be narrator or moving the narrator in time, the system can determine grammatical specifics and render the text in a new narrative style. Curveship offers those interested in narrative systems a way to experiment with changes in the narrative discourse; for interactive fiction authors and those who wish to use of the system as a component of their own, it is a way to create powerful new types of narrative experiences. The templates used for language generation in Curveship, the string-with-slots representation, shows that there is a compromise between highly flexible but extremely difficult-to-author abstract syntax representations and simple strings, which are easy to write but extremely inflexible. The development of the system has suggested ways to refine narrative theory, offering new understandings of how narrative distance can be understood as being composed of lower-level changes in narrative and how the order of events is better represented as an ordered tree than a simple sequence.
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