NerdHerder:为增强现实解谜游戏中的物理动作设计

Sam Mendenhall, Vu Ha, Yan Xu, IV PaulA.Tillery, Joshua Cohen, John Sharp, B. MacIntyre
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引用次数: 7

摘要

物理界面在数字游戏中被广泛采用。在我们的项目中,我们研究了一种这样的物理界面——手持增强现实界面,旨在创造一种引人入胜的新颖游戏体验。设计这类游戏需要我们结合人机交互和游戏设计领域的知识。在本文中,我们介绍了我们在设计和开发手持AR游戏NerdHerder的过程中提出或遇到的一些研究问题。我们也提出了目前解决这些问题的方法和答案。我们将进行用户研究,以了解手持AR游戏在野外是如何玩的。我们将发布游戏,让移动设备用户在他们的自然环境中玩游戏。在设计和迭代《NerdHerder》的过程中,我们呼吁进行更多研究,探索如何将HCI原则运用到游戏设计中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
NerdHerder: designing for physical actions in an augmented reality puzzle game
Physical interfaces have been widely adopted in digital games. In our project, we research one such type of physical interface---handheld augmented reality interfaces, and aim to create an engaging and novel play experience. Designing such games requires us to combine knowledge from both Human-computer interaction and game design domains. In this paper, we present a few research questions that we raised or encountered during the process of designing and developing the handheld AR game NerdHerder. We also present our current solutions and answers to these questions. We are going to conduct user studies to understand how handheld AR games are played in the wild. We will release the game and let mobile device users play it in their natural environments. Through the process of designing and iterating NerdHerder, we call for more research that explores how to adopt HCI principles into game design.
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