正式建模假装对象玩

Alexander Zook, Brian Magerko, Mark O. Riedl
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引用次数: 14

摘要

我们解决的问题是建立能够玩耍的计算代理。现有的研究已经在高水平上考察了各种游戏的形式、特征和过程。然而,这项研究并没有在足够详细的层面上提供一个统一的框架来构建可以发挥作用的计算代理。作为解决这一差距的一步,我们综合了各种关于假装游戏的研究,以识别假装游戏代理的重要组成部分。我们还开发了一个正式的模型,模拟游戏的一个关键组成部分,模拟对象游戏,并提出了这个模型的计算实现。我们的工作为假装游戏代理提供了必要的内容和过程的初始标准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Formally modeling pretend object play
We address the problem of building computational agents that are capable of play. Existing research has examined the forms, characteristics, and processes involved in various kinds of play at a high level. However, this research does not provide a unified framework at a level of detail sufficient for building computational agents that can play. As a step toward addressing this gap we synthesize diverse research on pretend play to recognize important components of pretend play agents. We also develop a formal model of one key component of pretend play, pretend object play, and present a computational implementation of this model. Our work provides initial criteria for the content and processes necessary for pretend play agents.
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