“让我们上生理课,生理课!”:情感游戏的系统回顾

R. Robinson, Katelyn Wiley, Amir Rezaeivahdati, Madison Klarkowski, R. Mandryk
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引用次数: 40

摘要

自20世纪90年代末以来,生理感知一直是游戏用户研究(GUR)的重要组成部分,当时研究人员开始探索其增强和理解数字游戏体验的潜力。从早期开始,人们就普遍认为“情感游戏”(游戏邦注:游戏玩法受玩家情绪状态影响)可以通过将生理传感器整合到游戏中来增强玩家体验。在2020年回顾过去20年的进展,我们系统地回顾情感游戏领域,以回答它是否达到了这一承诺。我们创建了一个框架(情感游戏循环),对情感游戏中的162份出版物(包括最初的52,834个搜索结果)进行分类,展示了该领域当前状态的发现,并讨论了我们的发现如何在情感游戏循环的背景下指导情感游戏的未来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"Let's Get Physiological, Physiological!": A Systematic Review of Affective Gaming
Physiological sensing has been a prominent fixture in games user research (GUR) since the late 1990s, when researchers started to explore its potential to enhance and understand experience within digital game play. Since these early days, is has been widely argued that "affective gaming"---in which gameplay is influenced by a player's emotional state---can enhance player experience by integrating physiological sensors into play. Reflecting in 2020 on these last 20 years of progress, we systematically review the field of affective gaming to answer whether or not it has met this promise. We create a framework (the affective game loop) to classify 162 publications (included from an initial search set of 52,834 results) within affective gaming, present findings on the current state of the field, and discuss how our findings, contextualized within the affective game loop, can guide the future of affective gaming.
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