基于3D手部骨骼跟踪的动力学

S. Melax, L. Keselman, Sterling Orsten
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引用次数: 194

摘要

自然的人机交互激发了手部跟踪研究,最好不需要用户佩戴特殊的硬件或标记。理想情况下,手部跟踪解决方案不仅可以提供感兴趣的点,还可以提供整个手部的完整状态。[Oikonomidis etal . 2011]演示了一种粒子群优化,该优化可以从单个深度相机跟踪3D骨骼手部模型,尽管使用了大量的计算资源。相比之下,我们使用有效的物理模拟从单个深度相机跟踪手,该模拟增量更新模型的拟合并基于各种启发式方法探索备选姿势。我们的方法可以实现实时,强大的3D骨骼跟踪用户的手,同时利用单个x86 CPU核心进行处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dynamics based 3D skeletal hand tracking
Natural human computer interaction motivates hand tracking research, preferably without requiring the user to wear special hardware or markers. Ideally, a hand tracking solution would provide not only points of interest, but the full state of an entire hand. [Oikonomidis et al. 2011] demonstrated a particle swarm optimization that tracked a 3D skeletal hand model from a single depth camera, albeit using significant computing resources. In contrast, we track the hand from a single depth camera using an efficient physical simulation, which incrementally updates a model's fit and explores alternative candidate poses based on a variety of heuristics. Our approach enables real-time, robust 3D skeletal tracking of a user's hand, while utilizing a single x86 CPU core for processing.
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