户外多人智能手机游戏的瞄准射击武器设计

R. Hall
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引用次数: 6

摘要

在智能手机上玩的户外多人游戏可以通过在有趣和具有挑战性的自然环境中进行剧烈的身体活动来改善玩家的健康,同时仍然提供引人入胜的虚拟元素和社交互动。然而,为了实现这些目标,游戏元素不能过于以屏幕为导向,因为盯着设备屏幕会降低玩家在奔跑、跳跃和攀爬中的技能和安全性。相反,我们应该设计游戏元素,让玩家在极少或无需屏幕阅读的情况下就能体验到这些元素。另一方面,由于设备传感器的不准确性和室外现场条件下通信的现实,将结果与用户期望相匹配是一项重大挑战。本文描述了一种瞄准射击武器的设计,玩家只需瞄准智能手机并点击即可射击。该设计包括一个计算程序,用于实现给定精度标准的工程,并有三个变体支持不同类型的游戏体验。我们使用蒙特卡罗模拟和从iTESS Geocast游戏中的实现实例收集的数据来评估设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A point-and-shoot weapon design for outdoor multi-player smartphone games
Multi-player games played outdoors on smartphones can be designed to improve players' health by requiring vigorous physical activity in an interesting and challenging natural environment, while still providing engaging virtual elements and enabling social interaction. However, to achieve these goals, game elements must not be too screen-oriented, because staring at the device screen degrades one's skill and safety in running, jumping, and climbing. We should instead design game elements in ways that allow them to be experienced with minimal or no screen reading. On the other hand, matching outcomes with user expectations is a major challenge, due to the inaccuracy of device sensors and the realities of communications in outdoor field conditions. This paper describes a design for point-and-shoot weapons that allows the player simply to point the smartphone and tap to shoot. The design includes a computational procedure for engineering implementations to a given accuracy standard and has three variants supporting different types of game experience. We evaluate the design using both Monte Carlo simulations and data gathered from an implemented instance within the iTESS Geocast Game.
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