虚拟角色设计在青少年冲突管理中的应用

S. Lai, Feng-cheng Lin, Yu-ting Lin, Yueh-hsiu Yen
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引用次数: 0

摘要

青少年的同伴冲突已经成为一个问题。一些消极的性格是由于遇到同伴的压力、冲突和挫折而形成的。这些经历会导致攻击性行为。数字媒体在青少年生活中越来越流行,本研究试图设计一个特殊的电脑游戏,可能会影响青少年的不当行为。本实验选取中部地区2所初中的12 ~ 13岁高中生180名。参与者将被分配玩一个特别设计的电脑游戏,他们可以在游戏中监控自己的角色。在实验过程中,参与者与计算机之间的互动将被记录下来,以供分析。本研究的目的是在传统辅导方法的基础上,为青少年同伴冲突管理创造一个创新有效的数字化学习系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying virtual character design in computer game for teenager's conflict management
Teenager's peer conflict has become an issue. Some negative personalities developed because of encountering peer pressure, conflict and frustration. These experiences lead to aggressive behaviors. Digital media is getting popular in teenager's life and this research try to design a special computer game that might influence teenager's improper behaviors. The experiment selects 180 high school students aged from 12 to 13 in 2 junior high school in central Taiwan. Participants will be assigned to play the specially designed computer game in which they can monitor the role in the games. Interaction between the participants and computer will be recorded over the course of the experiment for analysis. The goal of this research is to create an innovative and effective digital learning system in addition to traditional counseling method for teenager's peer conflict management.
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