{"title":"分析clober的一个变体:San Jego的游戏","authors":"Raphael Thiele, I. Althöfer","doi":"10.3233/icg-200164","DOIUrl":null,"url":null,"abstract":"San Jego is a two-player game with perfect information. It is a variation of the games Clobber (2001) and Cannibal Clobber. Given is a rectangular board with black and white pieces on the cells. Multiple pieces which are stacked on each other are called towers. The piece on top of a tower indicates her owner. A move consists of picking an own tower and placing it completely on top of an adjacent tower. If both players can not move anymore, the game ends. Winner is the player with the highest tower. An upper bound for the state-space complexity of San Jego is determined. Furthermore, the game-tree complexity is approximated theoretically and numerically. For small board sizes, the optimal game-theoretic values are calculated and the advantage of the first move is determined.","PeriodicalId":14829,"journal":{"name":"J. Int. Comput. Games Assoc.","volume":"2 1","pages":"257-271"},"PeriodicalIF":0.0000,"publicationDate":"2020-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analyzing a variant of Clobber: The game of San Jego\",\"authors\":\"Raphael Thiele, I. Althöfer\",\"doi\":\"10.3233/icg-200164\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"San Jego is a two-player game with perfect information. It is a variation of the games Clobber (2001) and Cannibal Clobber. Given is a rectangular board with black and white pieces on the cells. Multiple pieces which are stacked on each other are called towers. The piece on top of a tower indicates her owner. A move consists of picking an own tower and placing it completely on top of an adjacent tower. If both players can not move anymore, the game ends. Winner is the player with the highest tower. An upper bound for the state-space complexity of San Jego is determined. Furthermore, the game-tree complexity is approximated theoretically and numerically. For small board sizes, the optimal game-theoretic values are calculated and the advantage of the first move is determined.\",\"PeriodicalId\":14829,\"journal\":{\"name\":\"J. Int. Comput. Games Assoc.\",\"volume\":\"2 1\",\"pages\":\"257-271\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"J. Int. Comput. Games Assoc.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/icg-200164\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"J. Int. Comput. Games Assoc.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/icg-200164","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
摘要
San Jego是一个完全信息的双人博弈。它是游戏《Clobber》(2001)和《Cannibal Clobber》的变体。给定一个矩形板,在单元上有黑色和白色的块。堆叠在一起的多个部件被称为塔。塔顶的那块表明了她的主人。移动包括选择自己的塔并将其完全放置在相邻塔的顶部。如果两个玩家都不能移动,游戏结束。拥有最高塔的玩家就是赢家。确定了San Jego状态空间复杂度的上界。此外,从理论上和数值上对游戏树的复杂性进行了近似。对于较小的棋盘,计算最优的博弈论值,并确定第一步的优势。
Analyzing a variant of Clobber: The game of San Jego
San Jego is a two-player game with perfect information. It is a variation of the games Clobber (2001) and Cannibal Clobber. Given is a rectangular board with black and white pieces on the cells. Multiple pieces which are stacked on each other are called towers. The piece on top of a tower indicates her owner. A move consists of picking an own tower and placing it completely on top of an adjacent tower. If both players can not move anymore, the game ends. Winner is the player with the highest tower. An upper bound for the state-space complexity of San Jego is determined. Furthermore, the game-tree complexity is approximated theoretically and numerically. For small board sizes, the optimal game-theoretic values are calculated and the advantage of the first move is determined.