在正面投影系统中使用体积骨架模型的实时阴影去除

Jaedong Kim, Hyunggoog Seo, Seunghoon Cha, Jun-yong Noh
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引用次数: 1

摘要

当一个人位于正在运行的显示器和投影仪之间时,阴影就会投射到显示器上。显示器上的阴影可能会消除重要的视觉信息,从而对观看体验产生不利影响。通过使用多个投影仪,已经有了各种各样的尝试来消除投影显示器上的阴影。我们提出了一种实时的新方法来消除由人在正面投影系统中与显示器动态交互而产生的阴影。所提出的方法利用从深度相机获得的人体骨骼来跟踪人的姿势随时间的变化。为了表示被跟踪人的体积信息,在骨架信息的基础上构建了一个由球体和圆锥体组成的模型。我们的方法通过将体积模型投射到显示器上来精确地估计阴影区域。此外,使用基于距离场的强度掩模有助于抑制人在突然移动时出现的阴影后像,并平滑阴影区域边界处不同投影仪造成的亮度差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System
When a person is located between a display and a projector in operation, a shadow is cast on the display. The shadow on a display may eliminate important visual information and therefore adversely affects the viewing experiences. There have been various attempts to remove shadows cast on a projection display by using multiple projectors. We propose a real time novel approach to removing shadow cast by the person who dynamically interacts with the display making limb motions in a front projection system. The proposed method utilizes a human skeleton obtained from a depth camera to track the posture of the person which changes over time. A model that consists of spheres and conical frustums is constructed based on the skeleton information in order to represent volumetric information of the person being tracked. Our method precisely estimates the shadow region by projecting the volumetric model onto the display. In addition, employment of intensity masks that is based on a distance field helps suppress the afterimage of shadow that appears when the person moves abrubtly and smooth the difference of the brightness caused by different projectors at the boundary of the shadow region.
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