传统游戏对提高小学生深蹲式跳远学习效果的影响

Alwi Fahruzy Nasution, Fatin Nadifa Tarigan, Yulia Tiara Tanjung
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引用次数: 5

摘要

本研究旨在通过传统游戏提高六A年级学生深蹲式跳远的学习效果。本研究的问题是如何通过传统游戏提高小学生深蹲式跳远。本研究采用的研究方法是课堂行动研究。本研究的人群均为Deli Serdang Regency Agung Persada Bandar Khalipah六年级学生,共37名学生。从已经完成的数据分析,可以得出使用传统游戏可以影响和提高深蹲式跳远的学习效果。其中,在第一次学习成果测试中,研究结果得出转换后平均值的百分比为66.18%,学生的经典学习完整性水平为56.76%。因此,传统游戏可以作为向学生传达学习的材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
TRADITIONAL GAMES IN IMPROVING LEARNING OUTCOMES OF SQUAT STYLE LONG JUMP IN ELEMENTARY SCHOOL STUDENTS
This study aims to improve the learning outcomes of the squat-style long jump through traditional games in grade VI A SD Agung Persada Bandar Khalipah. The problem in this study is how to improve the squat style long jump through traditional games for elementary school students. The research method used in this research was classroom action research. The population in this study were all students Class VI SD Agung Persada Bandar Khalipah, Deli Serdang Regency with 37 students. From the data analysis that has been done, it can be concluded that using traditional games can have an influence and improve learning outcomes in the squat style long jump. Where in the first learning outcomes test, the research results obtained that the percentage of the average value after conversion was 66.18 and the student's classical learning completeness level was 56.76%. Therefore, traditional games can be used as materials for ways to convey learning to students.
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