理解程序内容生成:以设计为中心分析PCG在游戏中的作用

Gillian Smith
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引用次数: 46

摘要

使用程序内容生成(PCG)的游戏以各种不同的方式和原因来实现这一点。PCG系统创造者和游戏设计师所提到的最常见的原因之一便是通过提供一种自动创造无限内容的方法去提高重玩性,玩家能够回到游戏中并在较长时间内完善自己的策略。然而,重玩性这一概念过于宽泛且不完整。本文提供了一个分析框架和相关的通用词汇,以便从设计角度理解PCG在游戏中的作用,目的是揭示游戏中使用PCG的一些广泛理由,并将设计PCG系统的技术问题与创造引人入胜的可玩体验的设计问题结合起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding procedural content generation: a design-centric analysis of the role of PCG in games
Games that use procedural content generation (PCG) do so in a wide variety of ways and for different reasons. One of the most common reasons cited by PCG system creators and game designers is improving replayability by providing a means for automatically creating near-infinite amounts of content, the player can come back and replay the game and refine her strategies over a long period. However, this notion of replayability is both overly broad and incomplete as a motivation. This paper contributes an analytical framework and associated common vocabulary for understanding the role of PCG in games from a design standpoint, with an aim of unpacking some of the broad justifications for PCG use in games, and bringing together technical concerns in designing PCG systems with design concerns related to creating engaging playable experiences.
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