基于丹麦语“玩游戏”内涵的身体游戏体验设计

L. Matjeka, F. Mueller
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引用次数: 4

摘要

在HCI中,针对身体游戏的设计越来越受欢迎,包括关于体验动态的研究。然而,在这项研究中,很少有人调查身体游戏和身体游戏之间的差异及其对设计的影响。本文研究了这些差异,并从丹麦语中对身体上的“玩/游戏”和“玩/游戏”的四种不同组合的内涵中提出了一种理解。我们通过四个不同的例子来说明这些,并为设计师在未来的身体设计中提炼出四种策略。通过我们的工作,我们希望能够在HCI中扩展各种身体游戏和游戏体验的范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing for Bodily Play Experiences Based on Danish Linguistic Connotations of "Playing a Game"
Designing for bodily play in HCI is increasingly gaining attraction, including research on the experiential dynamics leading to that. Within this research, however, there has been little investigation into the differences between bodily playing and bodily gaming and associated implications for design. This paper investigates such differences and proposes an understanding derived from the Danish linguistic connotations of the four different combinations of bodily "playing/gaming" a "play/game". We exemplify these through four different examples and extract four strategies for designers to implement in their future bodily designs. With our work, we hope we are able to expand the range of diverse bodily play and game experiences within HCI.
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