作为存在方式的游戏世界:为何游戏世界值得创造?

IF 0.6 Q4 PSYCHOLOGY, MULTIDISCIPLINARY
B. Ferholt, Robert Lecusay, A. Rainio, S. Baumer, K. Miyazaki, M. Nilsson, L. Cohen
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引用次数: 0

摘要

本文讨论了Playworld of Creative Research (PWCR)研究小组的游戏世界。游戏世界是由一种相对较新的游戏形式创造出来的,它可以被描述为成人形式的创造性想象(艺术、科学等)和儿童形式的创造性想象(游戏)的结合,前者需要广泛的现实生活经验,后者需要在物质世界中体现思想和情感。在游戏世界中,成人和儿童(或青少年或老年人)进入一个共同的幻想,旨在支持成人和儿童(或青少年或老年人)的发展。PWCR将游戏世界和对游戏世界的研究理解为存在的方式。在本文中,我们从研究人员、艺术家、教师、儿童、管理人员和参与游戏世界的想象角色的角度展示了我们真正喜欢的独特的、独立的游戏世界。我们用一位小说大师对文学的热爱的话来构建我们对游戏世界的讨论,重点关注日本、芬兰、瑞典和美国的游戏世界中的真相、时间、人类魔法、无限可能性、乐趣以及对现实的丰富和强化(以及创造)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Playworlds as Ways of Being, A Chorus of Voices: Why are Playworlds Worth Creating?
This paper discusses the playworlds of the Playworld of Creative Research (PWCR) research group. Play¬worlds are created from a relatively new form of play that can be described as a combination of adult forms of creative imagination (art, science, etc.), which require extensive real life experience, and children’s forms of creative imagination (play), which require the embodiment of ideas and emotions in the material world. In playworlds, adults and children (or teenagers or seniors) enter into a common fantasy that is designed to support the development of both adults and children (or teenagers or seniors). The PWCR understands play¬worlds and the study of playworlds as ways of being. In this paper we present unique, individual playworlds that we truly love from the perspective of researchers, artists, teachers, children, administrators, and imagi¬nary characters, who participate in playworlds. We use a master fiction writer’s words on the love of literature to frame our discussion of playworlds, focusing on truth, time, human magic, infinite possibilities, fun, and the enriching and intensifying (and so, creating) of the real in playworlds in Japan, Finland, Sweden and the US.
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来源期刊
CiteScore
1.60
自引率
12.50%
发文量
13
审稿时长
12 weeks
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