一个基于笔画的卡通阴影系统

Q2 Engineering
Matis Hudon, Mairéad Grogan, Rafael Pagés, Jan Ondřej, Aljoša Smolić
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引用次数: 6

摘要

我们提出2DToonShade:一个半自动的方法来创建阴影和自阴影在细胞动画。除了产生有吸引力的图像,阴影和阴影提供了关于深度,形状,运动和场景照明的重要视觉线索。在传统的细胞动画中,阴影和阴影都是手工绘制的。与以前的方法相反,这种方法不依赖于场景的复杂3D重建:其主要优点是简单易用。该工具被设计成尽可能接近自然的2D创作环境,因此提供了一个直观和用户友好的界面。我们的系统基于手绘对象或人物创建阴影,给予用户非常有限的指导。该方法采用简单但非常有效的算法来直接从绘制的笔画中创建阴影。我们通过主观用户研究来评估我们的系统,并提供我们的方法与现有专业工具和最新技术的定性比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

2DToonShade: A stroke based toon shading system

2DToonShade: A stroke based toon shading system

We present 2DToonShade: a semi-automatic method for creating shades and self-shadows in cel animation. Besides producing attractive images, shades and shadows provide important visual cues about depth, shapes, movement and lighting of the scene. In conventional cel animation, shades and shadows are drawn by hand. As opposed to previous approaches, this method does not rely on a complex 3D reconstruction of the scene: its key advantages are simplicity and ease of use. The tool was designed to stay as close as possible to the natural 2D creative environment and therefore provides an intuitive and user-friendly interface. Our system creates shading based on hand-drawn objects or characters, given very limited guidance from the user. The method employs simple yet very efficient algorithms to create shading directly out of drawn strokes. We evaluate our system through a subjective user study and provide qualitative comparison of our method versus existing professional tools and recent state of the art.

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来源期刊
Computers and Graphics: X
Computers and Graphics: X Engineering-Engineering (all)
CiteScore
3.30
自引率
0.00%
发文量
0
审稿时长
20 weeks
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