Kahoot应用程序在提高学生的创造力方面的应用

Reni Melawati
{"title":"Kahoot应用程序在提高学生的创造力方面的应用","authors":"Reni Melawati","doi":"10.21043/jp.v16i1.13319","DOIUrl":null,"url":null,"abstract":"The main purpose of this study is to find out the benefits of Kahoot learning media in increasing student creativity. This is because the world has entered the 4.0 era by having various types of technological advances. In this case, library research will be carried out, the literature review is obtained through literature review and documentation data. This study is not only in the form of theoretical concepts but also criticizes the study of existing theories to strengthen this literature review. Kahoot is considered a good medium to be used in supporting learning activities at both the school and college levels. Kahoot can increase the creativity of each student by providing an opportunity to process their own use both in terms of questions, answers or methods provided by the kahoot itself. The implementation of the kahoot application itself provides positive reciprocity for lecturers and especially for students. In its implementation, students easily learn from this application, especially in the development of questions that can later be used by students if they become an educator.","PeriodicalId":31665,"journal":{"name":"Jurnal Penelitian","volume":"38 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2022-12-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Penggunaan Aplikasi Kahoot dalam Meningkatkan Kreatifitas Mahasiswa\",\"authors\":\"Reni Melawati\",\"doi\":\"10.21043/jp.v16i1.13319\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The main purpose of this study is to find out the benefits of Kahoot learning media in increasing student creativity. This is because the world has entered the 4.0 era by having various types of technological advances. In this case, library research will be carried out, the literature review is obtained through literature review and documentation data. This study is not only in the form of theoretical concepts but also criticizes the study of existing theories to strengthen this literature review. Kahoot is considered a good medium to be used in supporting learning activities at both the school and college levels. Kahoot can increase the creativity of each student by providing an opportunity to process their own use both in terms of questions, answers or methods provided by the kahoot itself. The implementation of the kahoot application itself provides positive reciprocity for lecturers and especially for students. In its implementation, students easily learn from this application, especially in the development of questions that can later be used by students if they become an educator.\",\"PeriodicalId\":31665,\"journal\":{\"name\":\"Jurnal Penelitian\",\"volume\":\"38 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-12-23\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Jurnal Penelitian\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21043/jp.v16i1.13319\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Penelitian","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21043/jp.v16i1.13319","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究的主要目的是发现Kahoot学习媒体在提高学生创造力方面的益处。这是因为,随着各种技术的进步,世界进入了4.0时代。在这种情况下,将进行图书馆研究,文献综述是通过文献综述和文献资料获得的。本研究不仅以理论概念的形式进行,而且还对现有理论的研究进行了批判,以加强本文献综述。Kahoot被认为是一个很好的媒介,用于支持学校和大学水平的学习活动。Kahoot可以提高每个学生的创造力,提供一个机会,让他们在Kahoot本身提供的问题、答案或方法方面进行自己的运用。kahoot应用程序本身的实现为讲师,特别是学生提供了积极的互惠。在实施过程中,学生很容易从这个应用程序中学习,特别是在开发问题时,如果学生成为教育者,这些问题以后可以使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Penggunaan Aplikasi Kahoot dalam Meningkatkan Kreatifitas Mahasiswa
The main purpose of this study is to find out the benefits of Kahoot learning media in increasing student creativity. This is because the world has entered the 4.0 era by having various types of technological advances. In this case, library research will be carried out, the literature review is obtained through literature review and documentation data. This study is not only in the form of theoretical concepts but also criticizes the study of existing theories to strengthen this literature review. Kahoot is considered a good medium to be used in supporting learning activities at both the school and college levels. Kahoot can increase the creativity of each student by providing an opportunity to process their own use both in terms of questions, answers or methods provided by the kahoot itself. The implementation of the kahoot application itself provides positive reciprocity for lecturers and especially for students. In its implementation, students easily learn from this application, especially in the development of questions that can later be used by students if they become an educator.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
9
审稿时长
24 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信