基于游戏化的期末专题电子文档系统的开发以提高期末专题创作的效率

Q4 Business, Management and Accounting
Andre Kurniawan Pamudji
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引用次数: 0

摘要

期末项目对每个学生的教育计划都很重要。这是一个期末项目,需要深入的研究和思考,帮助学生将所学的知识付诸实践,并以实际工作的形式应用。在一些教育项目中,期末作业的结果也可以作为学生期末成绩的决定因素。准备期末作业的过程包括几个阶段,包括确定主题、选择导师、指导、进行抄袭测试、期末作业考试和上传作业结果。结束现有的制度。然而,在这样一个漫长的过程中,如果没有一个好的系统支持,Final Project的编译过程可能是一件很麻烦的事情。因此,有必要在现有系统中进行游戏化过程,以提高系统的质量,并重新鼓励学生完成他们的期末作业。游戏化使用游戏设计,并包含一些重要元素,如功能点数、徽章、关卡、排行榜、挑战和奖励。游戏化过程可以提高学生的参与度和成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Electronic Documentation System for Final Project with Gamification to Improve the Effectiveness of Final Project Creation
The final project is very important for every student in their educational program. This is a final project that requires in-depth research and thought, helping students put into practice the knowledge they learn and apply it in the form of real work. In several educational programs, the results of the final assignment can also be used as a determining factor for a student's final grade. The process of preparing the final assignment involves several stages, including determining the topic, selecting a supervisor, conducting guidance, conducting a plagiarism test, final assignment exam, and uploading the results of the assignment. end to the existing system. However, in such a long process, if it is not supported by a good system, the process of compiling the Final Project can be a troublesome thing. Therefore, there is a need for a gamification process in the existing system to improve the quality of the system and re-encourage students in doing their final assignments. Gamification uses game design and has several important components such as feature points, badges, levels, leaderboards, challenges and prizes. The gamification process can increase student involvement and the achievements given.
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来源期刊
European Journal of Business Science and Technology
European Journal of Business Science and Technology Business, Management and Accounting-Business and International Management
CiteScore
0.80
自引率
0.00%
发文量
7
审稿时长
18 weeks
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