网络欺凌受害:青少年玩网络游戏的风险

Christina-Sylvia Andrea, Reny Yuliati
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引用次数: 1

摘要

网络游戏已成为青少年中最受欢迎的娱乐活动之一。有时候,网络游戏不是作为一种娱乐形式,而是成为语言暴力或更广为人知的网络欺凌的媒介。这项研究试图找出与不玩网络游戏的青少年相比,玩网络游戏的青少年是否更容易成为网络欺凌的受害者。以299名高中生为对象进行问卷调查。本研究的结果表明,网络游戏暴露与成为网络欺凌受害者的倾向之间存在关联。玩网络游戏的青少年更容易成为网络欺凌的受害者。这一发现对旨在减少网络欺凌的预防和干预工作具有启示意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cyberbullying Victimization : The Risk of Playing Online Games on Adolescents
Online games have become one of the most popular entertainments among adolescents. Instead of being used as a form of entertainment, sometimes online games become a medium of verbal violence or better known as cyberbullying. This study sought to find out whether adolescents who play online games have a greater tendency to become victims of cyberbullying, compared to adolescents who do not play online games. A survey is used by distributing questionnaires to 299 high school students. The results of this study indicate that there is an association between online games exposure and the tendency to become victims of cyberbullying. Adolescents who play online games have a greater tendency to become cyberbullying victims. This finding has implications for prevention and intervention efforts aimed at reducing cyberbullying.
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