基于web的服务体验质量的等待时间

S. Egger, T. Hossfeld, R. Schatz, M. Fiedler
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引用次数: 173

摘要

相当大一部分应用程序,如web或电子邮件浏览、在线图片查看和文件下载,都意味着用户需要等待时间,这是由于用户轮流请求信息和相应的响应时间,直到每个请求都得到满足。因此,在交互式数据服务的背景下,终端用户的质量感知是由等待时间主导的;后者的时间越长,用户的满意度就越低。与多媒体体验的大量研究相反,在体验质量(QoE)的背景下,等待时间的感知仍然没有得到强烈的探索。本教程将有助于缩小这一差距。在第一部分中,它讨论了感知原则,并讨论了它们对等待时间和最终QoE之间基本关系的适用性。然后研究在何种程度上相同的关系也可以用于描述更复杂的服务(如web浏览)的QoE。最后,讨论了等待时间决定QoE以及其他因素的应用程序。例如,过去从UDP媒体流到TCP媒体流(例如youtube.com)的转变已经将等待时间的相关性扩展到在线视频服务领域。特别是,当应用程序启动时,用户感知的质量受到初始延迟的影响,以及流交付期间的冻结。这些方面在某种程度上必须相互权衡,本教程的最后一部分将主要讨论HTTP视频流。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Waiting times in quality of experience for web based services
A considerable share of applications such as web or e-mail browsing, online picture viewing and file downloads imply waiting times for their users, which is due to the turn-taking of information requests by the user and correspoding response times until each request is fulfilled. Thus, end-user quality perception in the context of interactive data services is dominated by waiting times; the longer the latter, the less satisfied the user becomes. As opposed to heavily researched multimedia experience, perception of waiting times is still not strongly explored in the context of Quality of Experience (QoE). This tutorial will contribute to closing this gap. In its first part, it addresses perception principles and discusses their applicability towards fundamental relationships between waiting times and resulting QoE. It then investigates to which extent the same relationships can also be used to describe QoE for more complex services such as web browsing. Finally, it discusses applications where waiting times determine QoE, amongst other factors. For example, the past shift from UDP media streaming to TCP media streaming (e.g. youtube.com) has extended the relevance of waiting times also to the domain of online video services. In particular, user-perceived quality suffers from initial delays when applications are launched, as well as from freezes during the delivery of the stream. These aspects, which have to be traded against each other to some extent, will be discussed mainly for HTTP video streaming in the last part of this tutorial.
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