创建一个互动式辅助来调解肥胖的诊断和管理

Shariwa Oke, Kristin Mount, K. Varady, Samantha Bond
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引用次数: 0

摘要

本研究的目的是设计一个应用程序,使用迭代设计和可用性测试,向肥胖患者传达营养,运动和肥胖信息。研究包括三个阶段:研究阶段(前期阶段)、原型阶段(第一阶段)和应用阶段(第二阶段)。在前期阶段,与四位专家进行小组讨论,讨论拟议应用程序的期望功能。他们的建议被整合到纸上原型中,并在第一阶段进行迭代设计测试。专家们首先回答了关于病人的问题,然后被分配了使用原型完成的任务。在第二阶段,应用程序是在Unity 2D游戏引擎中开发的。第一阶段测试的用户反馈被考虑用于第二阶段的设计和功能选择。测试对象被发给手机应用程序或具有相同书面内容的讲义。在发给他们应用程序或讲义之前,所有受试者都进行了预测试,包括与他们的医疗保健提供者的舒适程度以及运动和营养知识等问题。在受试者与材料互动一周后进行后测。来自原型设计和迭代设计测试的定性数据是改进未来健康和保健应用程序的宝贵工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creating an Interactive Aid to Mediate Obesity Diagnoses and Management
The purpose of this research was to design an application using iterative design and usability testing to convey nutrition, exercise, and obesity information to a patient with obesity. The study consisted of three phases: the research phase (Pre-phase), prototype phase (Phase 1), and application phase (Phase 2). In the pre-phase, group discussions were held with four experts, where they discussed the desired functionality of the proposed application. Their suggestions were incorporated into a paper prototype that was developed for iterative design testing in Phase 1. Experts first answered questions about their patients and then were given tasks to complete using the prototype. In Phase 2, the application was developed in the Unity 2D gaming engine. User feedback from Phase 1 testing was considered for Phase 2 design and functionality choices. Test subjects were given either the mobile application or a handout with the identical written content. All subjects were given a pre-test, including questions about comfort level with their health care provider and knowledge of exercise and nutrition, before they were given either the application or the handout. A post-test was given after subjects had interacted with their materials for one week. Qualitative data from prototyping and iterative design testing is a valuable tool for improving future health and wellness applications.
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