基于游戏化的自然科学教学课堂体验

Sara García López, María Sandra Fragueiro Barreiro, José Roberto Soto Fernández
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引用次数: 0

摘要

本文旨在寻找新的方法策略,以促进主动学习,并在学生对传统大师班不感兴趣时激励他们。通过这种方式,本研究通过在非搞笑环境中使用游戏化作为以游戏为中心的方法,努力为学校课堂体验的实施奠定基础。一个理论回顾是暴露的,并提出了游戏化教学过程所需要的基本要素。设计并描述了小学二年级学生自然科学领域的教学方案。最后,本文包括一系列关于这种方法策略对学生参与和动机的影响的思考,以及在实施时遇到的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Una experiencia de aula basada en la gamificación para la enseñanza de ciencias de la naturaleza
The present article aims to find new methodological strategies that promote active learning and motivate students when they do not show a receptive interest in traditional masterclasses. In this way, this research strives to base the implementation of a classroom experience in a school by employing gamification as a game-focused methodology in non-ludic contexts. A theoretical review is exposed, and the essential elements needed to gamify a teaching-learning process are presented. A didactic proposal for the area of Natural Sciences with second-year Primary Education scholars is designed and described. Ultimately, this paper includes a set of reflections regarding the influence this methodological strategy holds on the involvement and motivation of students, as well as the limitations encountered at the time of implementation.
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