Q4 Arts and Humanities
Joanna Pigulak
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引用次数: 0

摘要

本文旨在概述电子游戏声音的特征。为此,笔者提出了电影音乐学的主要理论和电影音乐理论。本文的第一部分简要介绍了电子游戏声音的两个重要方面:反应性声音和预期性声音。第二部分探讨兼性对话和适应性声音的问题,以及叙事性和非叙事性的声音来源。作者检验了在电子游戏中使用声音决定玩法并影响玩家沉浸感的假设。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dźwięki reaktywne, dźwięki antycypujące. Z zagadnień funkcjonowania ścieżki dźwiękowej w grach wideo
The paper aims to outline features of video games’ sounds. In order to do that, the author presents the main thesis of ludomusicology and a theory of film music. The first part of the paper deals with a brief introduction concerning the characteristic of two important aspects of video games’ sounds: reactive and anticipating sounds. In the second part of the paper, the author explores the issue of facultative dialogues and adaptive sounds, as well as diegetic and non-diegetic sources of sound. The author examines the hypothesis that using sounds in video games determines gameplay and impacts players immersion.
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来源期刊
Images (Poland)
Images (Poland) Arts and Humanities-Visual Arts and Performing Arts
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