Bernadeta Tri Anjarwati Kusuma Wardani, Gregorius Ari Nugrahanta
{"title":"传统游戏在培养孩子自制力方面的贡献","authors":"Bernadeta Tri Anjarwati Kusuma Wardani, Gregorius Ari Nugrahanta","doi":"10.33650/pjp.v8i2.2981","DOIUrl":null,"url":null,"abstract":"This research intended to develop a traditional game guidebook to improve self-control for children aged 9-12. This research method was R&D. Research conducted involved seven validators for expert judgment, seven teachers who were certified educators for needs analysis, and six children through subjects of a limited trial of the developed traditional game guidebook. The results indicated that; 1) development of this traditional game guidebook using ADDIE, 2) traditional game guidebook belonging to the \"Very good\" quality strata, with an average of 3.81 (scale 1-4) and consideration \"No revision needed\", and 3) implementation of this traditional game guidebook affected self-control. The significance test indicated t(5) = 16.81; p = 0.00 (p < 0.05) and r = 0.99 which belonged in the strata \"Big effect\" and equivalent to 98.26%. Thus, this traditional game guidebook could interpret 98.26% of changes in the self-control of children. The traditional game guidebook showed the effectiveness of the N-gain score of 80.39% which corresponds to the \"High\" strata.","PeriodicalId":33346,"journal":{"name":"Pedagogik Jurnal Pendidikan","volume":"36 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"THE CONTRIBUTION OF TRADITIONAL GAMES IN ESTABLISHING SELF-CONTROL CHILDREN\",\"authors\":\"Bernadeta Tri Anjarwati Kusuma Wardani, Gregorius Ari Nugrahanta\",\"doi\":\"10.33650/pjp.v8i2.2981\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research intended to develop a traditional game guidebook to improve self-control for children aged 9-12. This research method was R&D. Research conducted involved seven validators for expert judgment, seven teachers who were certified educators for needs analysis, and six children through subjects of a limited trial of the developed traditional game guidebook. The results indicated that; 1) development of this traditional game guidebook using ADDIE, 2) traditional game guidebook belonging to the \\\"Very good\\\" quality strata, with an average of 3.81 (scale 1-4) and consideration \\\"No revision needed\\\", and 3) implementation of this traditional game guidebook affected self-control. The significance test indicated t(5) = 16.81; p = 0.00 (p < 0.05) and r = 0.99 which belonged in the strata \\\"Big effect\\\" and equivalent to 98.26%. Thus, this traditional game guidebook could interpret 98.26% of changes in the self-control of children. The traditional game guidebook showed the effectiveness of the N-gain score of 80.39% which corresponds to the \\\"High\\\" strata.\",\"PeriodicalId\":33346,\"journal\":{\"name\":\"Pedagogik Jurnal Pendidikan\",\"volume\":\"36 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Pedagogik Jurnal Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33650/pjp.v8i2.2981\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pedagogik Jurnal Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33650/pjp.v8i2.2981","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
THE CONTRIBUTION OF TRADITIONAL GAMES IN ESTABLISHING SELF-CONTROL CHILDREN
This research intended to develop a traditional game guidebook to improve self-control for children aged 9-12. This research method was R&D. Research conducted involved seven validators for expert judgment, seven teachers who were certified educators for needs analysis, and six children through subjects of a limited trial of the developed traditional game guidebook. The results indicated that; 1) development of this traditional game guidebook using ADDIE, 2) traditional game guidebook belonging to the "Very good" quality strata, with an average of 3.81 (scale 1-4) and consideration "No revision needed", and 3) implementation of this traditional game guidebook affected self-control. The significance test indicated t(5) = 16.81; p = 0.00 (p < 0.05) and r = 0.99 which belonged in the strata "Big effect" and equivalent to 98.26%. Thus, this traditional game guidebook could interpret 98.26% of changes in the self-control of children. The traditional game guidebook showed the effectiveness of the N-gain score of 80.39% which corresponds to the "High" strata.