传统游戏在培养孩子自制力方面的贡献

Bernadeta Tri Anjarwati Kusuma Wardani, Gregorius Ari Nugrahanta
{"title":"传统游戏在培养孩子自制力方面的贡献","authors":"Bernadeta Tri Anjarwati Kusuma Wardani, Gregorius Ari Nugrahanta","doi":"10.33650/pjp.v8i2.2981","DOIUrl":null,"url":null,"abstract":"This research intended to develop a traditional game guidebook to improve self-control for children aged 9-12. This research method was R&D. Research conducted involved seven validators for expert judgment, seven teachers who were certified educators for needs analysis, and six children through subjects of a limited trial of the developed traditional game guidebook. The results indicated that; 1) development of this traditional game guidebook using ADDIE, 2) traditional game guidebook belonging to the \"Very good\" quality strata, with an average of 3.81 (scale 1-4) and consideration \"No revision needed\", and 3) implementation of this traditional game guidebook affected self-control. The significance test indicated t(5) = 16.81; p = 0.00 (p < 0.05) and r = 0.99 which belonged in the strata \"Big effect\" and equivalent to 98.26%. Thus, this traditional game guidebook could interpret 98.26% of changes in the self-control of children. The traditional game guidebook showed the effectiveness of the N-gain score of 80.39% which corresponds to the \"High\" strata.","PeriodicalId":33346,"journal":{"name":"Pedagogik Jurnal Pendidikan","volume":"36 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-12-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"THE CONTRIBUTION OF TRADITIONAL GAMES IN ESTABLISHING SELF-CONTROL CHILDREN\",\"authors\":\"Bernadeta Tri Anjarwati Kusuma Wardani, Gregorius Ari Nugrahanta\",\"doi\":\"10.33650/pjp.v8i2.2981\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This research intended to develop a traditional game guidebook to improve self-control for children aged 9-12. This research method was R&D. Research conducted involved seven validators for expert judgment, seven teachers who were certified educators for needs analysis, and six children through subjects of a limited trial of the developed traditional game guidebook. The results indicated that; 1) development of this traditional game guidebook using ADDIE, 2) traditional game guidebook belonging to the \\\"Very good\\\" quality strata, with an average of 3.81 (scale 1-4) and consideration \\\"No revision needed\\\", and 3) implementation of this traditional game guidebook affected self-control. The significance test indicated t(5) = 16.81; p = 0.00 (p < 0.05) and r = 0.99 which belonged in the strata \\\"Big effect\\\" and equivalent to 98.26%. Thus, this traditional game guidebook could interpret 98.26% of changes in the self-control of children. The traditional game guidebook showed the effectiveness of the N-gain score of 80.39% which corresponds to the \\\"High\\\" strata.\",\"PeriodicalId\":33346,\"journal\":{\"name\":\"Pedagogik Jurnal Pendidikan\",\"volume\":\"36 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-12-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Pedagogik Jurnal Pendidikan\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.33650/pjp.v8i2.2981\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pedagogik Jurnal Pendidikan","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33650/pjp.v8i2.2981","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

本研究旨在开发一种传统游戏指南,以提高9-12岁儿童的自制力。这种研究方法就是R&D。研究人员包括7名专家判断验证者,7名经过认证的教育工作者进行需求分析,以及6名儿童,他们通过有限的试验开发了传统游戏指南。结果表明:;1)使用ADDIE开发本传统游戏指南;2)本传统游戏指南属于“非常好”质量层次,平均3.81分(1-4分),考虑“无需修改”;3)本传统游戏指南的实施影响了自我控制。显著性检验表明t(5) = 16.81;p = 0.00 (p < 0.05), r = 0.99,属于“大效应”层,相当于98.26%。因此,这本传统的游戏指南可以解释98.26%的儿童自我控制的变化。传统游戏指南的n增益得分为80.39%,对应于“高”层。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
THE CONTRIBUTION OF TRADITIONAL GAMES IN ESTABLISHING SELF-CONTROL CHILDREN
This research intended to develop a traditional game guidebook to improve self-control for children aged 9-12. This research method was R&D. Research conducted involved seven validators for expert judgment, seven teachers who were certified educators for needs analysis, and six children through subjects of a limited trial of the developed traditional game guidebook. The results indicated that; 1) development of this traditional game guidebook using ADDIE, 2) traditional game guidebook belonging to the "Very good" quality strata, with an average of 3.81 (scale 1-4) and consideration "No revision needed", and 3) implementation of this traditional game guidebook affected self-control. The significance test indicated t(5) = 16.81; p = 0.00 (p < 0.05) and r = 0.99 which belonged in the strata "Big effect" and equivalent to 98.26%. Thus, this traditional game guidebook could interpret 98.26% of changes in the self-control of children. The traditional game guidebook showed the effectiveness of the N-gain score of 80.39% which corresponds to the "High" strata.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
9
审稿时长
24 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信