Synestouch:可穿戴设备的触觉+音频情感设计

P. Paredes, Ryuka Ko, Arezu Aghaseyedjavadi, J. Chuang, J. Canny, Linda Babler
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引用次数: 8

摘要

人们对可穿戴设备中多感官刺激的情感表达能力知之甚少。虽然情绪理论参考了单一刺激和多感官实验,但它并没有进一步解释感官刺激组合使用时的潜在影响。在本文中,我们提出了两种感觉模式的组合分析-触觉(更具体地说,振动触觉)刺激和听觉刺激。我们设计了一款腕戴式可穿戴设备原型,并从一个对照实验(N=40)中获得了经验数据,并从维度(觉醒+效价)的角度分析了情绪反应。通过每种模式“匹配”表达的情感与“混合”表达不同情感的听觉和触觉刺激之间存在差异。我们比较每个条件的影响,以确定,例如,如果两个负面刺激情绪的匹配会比两个不匹配的情绪的混合产生更高的负面影响。我们研究的主要问题是:当触觉和听觉刺激相结合时,刺激的情绪类型和刺激的模态之间是否存在交互作用?我们提供了定量和定性数据来支持我们的假设,并辅以可用性研究来调查不同模式的潜在用途。最后,我们讨论了可穿戴设备情感交互设计的含义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Synestouch: Haptic + audio affective design for wearable devices
Little is known about the affective expressivity of multisensory stimuli in wearable devices. While the theory of emotion has referenced single stimulus and multisensory experiments, it does not go further to explain the potential effects of sensorial stimuli when utilized in combination. In this paper, we present an analysis of the combinations of two sensory modalities - haptic (more specifically, vibrotactile) stimuli and auditory stimuli. We present the design of a wrist-worn wearable prototype and empirical data from a controlled experiment (N=40) and analyze emotional responses from a dimensional (arousal + valence) perspective. Differences are exposed between “matching” the emotions expressed through each modality, versus "mixing" auditory and haptic stimuli each expressing different emotions. We compare the effects of each condition to determine, for example, if the matching of two negative stimuli emotions will render a higher negative effect than the mixing of two mismatching emotions. The main research question that we study is: When haptic and auditory stimuli are combined, is there an interaction effect between the emotional type and the modality of the stimuli? We present quantitative and qualitative data to support our hypotheses, and complement it with a usability study to investigate the potential uses of the different modes. We conclude by discussing the implications for the design of affective interactions for wearable devices.
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