Benjamin Chihak, H. Pick, J. Plumert, Christine J. Ziemer, Sabarish V. Babu, J. Cremer, J. Kearney
{"title":"视流和体力作为感知VE中自产运动速率的线索","authors":"Benjamin Chihak, H. Pick, J. Plumert, Christine J. Ziemer, Sabarish V. Babu, J. Cremer, J. Kearney","doi":"10.1145/1620993.1621026","DOIUrl":null,"url":null,"abstract":"Understanding how humans perceive their rate of translational locomotion through the world is important for designing virtual environments. People have access to two primary classes of cues that can provide information about their movement through the environment: Visual and auditory cues (e.g. optic flow, optical expansion, Doppler shift) and somatosensory cues (e.g. effort, proprioceptive feedback.) An important research question is the relative weighting of these cues for perceiving the rate of translational movement in a virtual environment.","PeriodicalId":89458,"journal":{"name":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","volume":"390 1","pages":"132"},"PeriodicalIF":0.0000,"publicationDate":"2009-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Optic flow and physical effort as cues for the perception of the rate of self-produced motion in VE\",\"authors\":\"Benjamin Chihak, H. Pick, J. Plumert, Christine J. Ziemer, Sabarish V. Babu, J. Cremer, J. Kearney\",\"doi\":\"10.1145/1620993.1621026\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Understanding how humans perceive their rate of translational locomotion through the world is important for designing virtual environments. People have access to two primary classes of cues that can provide information about their movement through the environment: Visual and auditory cues (e.g. optic flow, optical expansion, Doppler shift) and somatosensory cues (e.g. effort, proprioceptive feedback.) An important research question is the relative weighting of these cues for perceiving the rate of translational movement in a virtual environment.\",\"PeriodicalId\":89458,\"journal\":{\"name\":\"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization\",\"volume\":\"390 1\",\"pages\":\"132\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-09-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1620993.1621026\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings APGV : ... Symposium on Applied Perception in Graphics and Visualization. Symposium on Applied Perception in Graphics and Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1620993.1621026","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optic flow and physical effort as cues for the perception of the rate of self-produced motion in VE
Understanding how humans perceive their rate of translational locomotion through the world is important for designing virtual environments. People have access to two primary classes of cues that can provide information about their movement through the environment: Visual and auditory cues (e.g. optic flow, optical expansion, Doppler shift) and somatosensory cues (e.g. effort, proprioceptive feedback.) An important research question is the relative weighting of these cues for perceiving the rate of translational movement in a virtual environment.