双机编队空战竞争自玩中的分层强化学习

IF 4.8 2区 工程技术 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Weiren Kong, D. Zhou, Ying Zhou, Yiyang Zhao
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引用次数: 3

摘要

最近技术的发展有助于革命战争,它控制了战争,而战争是由高明的计划所影响的。智能算法的机动飞机帮助飞行员确定战场上的特定位置。目前,雷达和导弹的硬件部件得到了广泛的应用,超视距(BVR)是空战中应用最广泛的方法。近距空战机动决策的引入引起了人工智能研究人员的关注。现有的方法大多是基于自主飞机的空战场景,而人工空战则广泛应用于双机空战场景。基于上述因素,提出了一种适用于双机近距离空战场景的分层机动决策体系结构。随后,将软Actor-Critic (SAC)算法与整合子策略知识的竞争性自我博弈算法相结合。进一步,采用强化学习技术实现近似纳什均衡主策略。实验结果表明,该结构具有良好的性能、对称性和鲁棒性。研究为未来空战智能编队和指导有人或无人飞机协同作战提供了解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hierarchical reinforcement learning from competitive self-play for dual-aircraft formation air combat
The recent development of technology helps in the revolutionary war and it controls the war which is influenced by brilliant planning. The maneuver aircraft of intelligent algorithm aid the pilot to decide the particular position on the battlefield. Nowadays the hardware components of radar and missiles are widely used and the Beyond-Visual Range (BVR) is the most popular method applied in air combat. The introduction of close-range air combat maneuver decisions generates the attention of researchers in artificial intelligence. Most of the existing methods are based on autonomous aircraft focused in air combat scenario but manual air combats are widely applied in dual aircraft. Based on the factors mentioned above, a novel hierarchical maneuver decision architecture applied to a dual-aircraft close-range air combat scenario. Subsequently, the Soft Actor-Critic (SAC) algorithm is merged with competitive self-play which integrates the knowledge of sub-strategies. Further, the reinforcement learning technique is employed to achieve an approximate Nash equilibrium master strategy. The experimental results show that the hierarchical architecture exhibits good performance, symmetry, and robustness. The research generates a solution for intelligent formation of air combat in the future and guidance for Manned or unmanned aircraft cooperative combat.
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来源期刊
Journal of Computational Design and Engineering
Journal of Computational Design and Engineering Computer Science-Human-Computer Interaction
CiteScore
7.70
自引率
20.40%
发文量
125
期刊介绍: Journal of Computational Design and Engineering is an international journal that aims to provide academia and industry with a venue for rapid publication of research papers reporting innovative computational methods and applications to achieve a major breakthrough, practical improvements, and bold new research directions within a wide range of design and engineering: • Theory and its progress in computational advancement for design and engineering • Development of computational framework to support large scale design and engineering • Interaction issues among human, designed artifacts, and systems • Knowledge-intensive technologies for intelligent and sustainable systems • Emerging technology and convergence of technology fields presented with convincing design examples • Educational issues for academia, practitioners, and future generation • Proposal on new research directions as well as survey and retrospectives on mature field.
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