{"title":"Isang pagsusuring semiolohikal sa mga Duterte mobile game sa Google Play","authors":"Mariyel Hiyas Liwanag","doi":"10.52518/2022-06lwng","DOIUrl":null,"url":null,"abstract":"With the rise of video games as a form of entertainment and of the freemium culture in mobile gaming, and within the current political climate in the Philippines since the 2016 national election, free Duterte games have appeared and are still available in Google Play. This study analyzed ten (10) free games from the downloading platform using Barthesian semiology. Mostly identified as shooting games, these games have four elements present. First, the majority of these games have created a myth of President Rodrigo Duterte as the protagonist of these violent games, a myth also created for the “kontra-droga” campaign. Second, several personalities have appeared as allies with a covert message of being in line with or supportive of the protagonist’s motive. Third, weaponry is prominently used in the games, reflective of the policies promised during campaigns and eventually carried out. Fourth, like other games, these ones use the icons of zombies, drug addicts, and criminals as the enemies of the games, alongside the icons of media, jail, and several personalities like Leila De Lima, Edgar Matobato, and Franklin Drilon. In this semiological analysis, the rhetorical strategies of inoculation, identification, and privation of history are employed to uncover the myths behind these prominent game elements.","PeriodicalId":40520,"journal":{"name":"Plaridel","volume":"3 1","pages":""},"PeriodicalIF":0.1000,"publicationDate":"2022-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Plaridel","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.52518/2022-06lwng","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0
摘要
随着电子游戏作为一种娱乐形式和手机游戏中的免费增值文化的兴起,以及自2016年全国大选以来菲律宾当前的政治气候,免费的杜特尔特游戏已经出现,并且仍然可以在Google Play中使用。本研究使用Barthesian符号学分析了下载平台上的10款免费游戏。这些游戏大多被认为是射击游戏,它们有四个元素。首先,这些游戏中的大多数都创造了总统罗德里戈·杜特尔特作为这些暴力游戏主角的神话,这也是为“反特拉-德罗加”运动创造的神话。其次,几个人物以盟友的身份出现,传递着与主角的动机一致或支持的秘密信息。第三,武器装备在奥运会上的突出应用,反映了在竞选期间承诺并最终实施的政策。第四,与其他游戏一样,这些游戏使用僵尸、吸毒者和罪犯的图标作为游戏的敌人,同时还有媒体、监狱的图标,以及Leila De Lima、Edgar Matobato和Franklin Drilon等名人的图标。在这一符号学分析中,历史的接种、识别和剥夺的修辞策略被用来揭示这些突出的游戏元素背后的神话。
Isang pagsusuring semiolohikal sa mga Duterte mobile game sa Google Play
With the rise of video games as a form of entertainment and of the freemium culture in mobile gaming, and within the current political climate in the Philippines since the 2016 national election, free Duterte games have appeared and are still available in Google Play. This study analyzed ten (10) free games from the downloading platform using Barthesian semiology. Mostly identified as shooting games, these games have four elements present. First, the majority of these games have created a myth of President Rodrigo Duterte as the protagonist of these violent games, a myth also created for the “kontra-droga” campaign. Second, several personalities have appeared as allies with a covert message of being in line with or supportive of the protagonist’s motive. Third, weaponry is prominently used in the games, reflective of the policies promised during campaigns and eventually carried out. Fourth, like other games, these ones use the icons of zombies, drug addicts, and criminals as the enemies of the games, alongside the icons of media, jail, and several personalities like Leila De Lima, Edgar Matobato, and Franklin Drilon. In this semiological analysis, the rhetorical strategies of inoculation, identification, and privation of history are employed to uncover the myths behind these prominent game elements.