感知动画地图的内容

K. Łucjan
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引用次数: 1

摘要

在过去的几十年里,计算机技术的飞速发展使得以动态的方式在地图上呈现现象的可变性成为可能。由于在制图中使用动画技术,出现了新的表现变化的方法,称为直接。考虑到动画地图显示时间和实时时间的关系特点,将动画地图划分为两种基本类型:时态和非时态。对动画进行分类的其他标准是交互性的存在和水平以及制作的技术标准。无论应用何种分类,对动画地图内容的感知是主要问题之一,因为使用动画会导致动态方法特有的显著认知负荷。快速的数据序列及其快速消失可能导致某些信息的遗漏,因为在动态地图的情况下,超出用户感知潜力的风险高于静态地图。应用实验研究确定的认知过载减少方法可以提高动画地图感知的效率。其中最重要的是:使用控制工具,用动态闪烁的灯光引导注意力,定位彼此靠近的连接对象,使用声音,根据运动图像的特征调整概括级别,并考虑地图用户的年龄和经验。更复杂的解决方案包括所谓的衰减和半静态动画形式的静态和动画地图特征的结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Perception of the contents of animated maps
Abstract Intense development of computer technology has taken place in the last several decades made it possible to cartographically present variability of phenomena in a dynamic way. As a result of using animation techniques in cartography there appeared new methods of presentation of changes, referred to as direct. Considering the character of the relation between display time and real time, two basic types of animated maps have been distinguished: temporal and non-temporal. Other criteria of classifying animation are the presence and level of interactivity and the technical criteria of production. Regardless of the applied classification, perception of the contents of animated maps is one of the main issues, since using animation leads to a significant cognitive load specific for dynamic methods. Fast sequence of data and its quick disappearance can result in omission of some information because in the case of animated maps there is a higher risk of exceeding perception potential of users than in the case of static maps. Higher efficiency of animated map perception can be achieved by applying methods of cognitive overload reduction determined through experimental research. The most important of them are: using control tools, directing attention with dynamically blinking lights, locating connected objects close to one another, using sound, adapting generalization level to the characteristics of moving images and accounting for the age and experience of map users. Among more sophisticated solutions are such elements as so-called decay and a combination of static and animated map features in the form of semi-static animations.
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