具有密集对应的三维人体网格回归

Wang Zeng, Wanli Ouyang, P. Luo, Wentao Liu, Xiaogang Wang
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引用次数: 68

摘要

从单幅二维图像中估计人体的三维网格是增强现实和人机交互等许多应用中的重要任务。然而,先前的研究利用卷积神经网络(CNN)提取的全局图像特征重建三维网格,网格表面与图像像素之间的密集对应关系缺失,导致次优解。本文提出了一种无模型的三维人体网格估计框架DecoMR,该框架在UV空间(即用于三维网格纹理映射的二维空间)中明确地建立了网格与局部图像特征之间的密集对应关系。DecoMR首先预测像素到表面的密集对应映射(即IUV图像),利用该映射将局部特征从图像空间转移到UV空间。然后在UV空间中对转移的局部图像特征进行处理,回归出与转移特征对齐良好的位置图。最后,利用回归的位置图和预定义的映射函数重建三维人体网格。我们还发现,现有的不连续UV图不利于网络的学习。因此,我们提出了一种保持原始网格表面上大部分相邻关系的新型UV图。实验表明,我们提出的局部特征对齐和连续UV地图在多个公共基准测试中优于现有的基于3D网格的方法。代码将在https: //github.com/zengwang430521/DecoMR上提供。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
3D Human Mesh Regression With Dense Correspondence
Estimating 3D mesh of the human body from a single 2D image is an important task with many applications such as augmented reality and Human-Robot interaction. However, prior works reconstructed 3D mesh from global image feature extracted by using convolutional neural network (CNN), where the dense correspondences between the mesh surface and the image pixels are missing, leading to suboptimal solution. This paper proposes a model-free 3D human mesh estimation framework, named DecoMR, which explicitly establishes the dense correspondence between the mesh and the local image features in the UV space (i.e. a 2D space used for texture mapping of 3D mesh). DecoMR first predicts pixel-to-surface dense correspondence map (i.e., IUV image), with which we transfer local features from the image space to the UV space. Then the transferred local image features are processed in the UV space to regress a location map, which is well aligned with transferred features. Finally we reconstruct 3D human mesh from the regressed location map with a predefined mapping function. We also observe that the existing discontinuous UV map are unfriendly to the learning of network. Therefore, we propose a novel UV map that maintains most of the neighboring relations on the original mesh surface. Experiments demonstrate that our proposed local feature alignment and continuous UV map outperforms existing 3D mesh based methods on multiple public benchmarks. Code will be made available at https: //github.com/zengwang430521/DecoMR.
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